【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
An extendable no-code action, combo, & hitbox system with a character and player party controller.Looking for some high-flying smash and bash action? Want total control over actions and combos? Action Character is here for you!Action Character is a customizeable Action, Combo, and Hitbox system with an included action Character Controller and Player Party Controller. Easily interact with hundreds of objects! All actions are deterministic. See demos linked & documentation.DocumentationUpdated Playable Demo (WebGL & Android 11)Ultimate Action Character Bundle (includes this base package and addons listed below)Action Character comes with,Character ControllerActions,Combos,Player Party Controller (switch between party members),Hitboxes,Basic AI,FlexibilityNo Code Character ControllerEasily control the character's locomotion without code!LocomotionRotationFallCoyoteLock OnStrafeand More!One-Click Create ActionsEasily control Action options without code!Input buffersRoot & NonRoot Motion animationsCross Fade DurationsAnimation layersAnimation SpeedExtending (e.g. hold Input)Early Exits (e.g. cancels)Blocking/Cancel LayersPrecise MovementTargetingMultipliers (Ground, Air, Rotate, Fall)Hitbox enable/disableCreate multi-sequenced ActionsUse Actions with your own character controller!*Define Action loadouts that can be changed at runtimeand more!One-Click Create CombosEasily create combos without code!Define any combination of actionsDefine forgiveness durationsDefine early exits (cancels)Define branching combos with the same input (e.g. A -> A -> A)and more!No Code HitboxesEasily create hitboxes without code!Both Hitboxes & HurtBoxes,Exposed collision & trigger callbacks,Define Hitboxes in groups to easily enable/disable many together,and more!Custom EditorCustom Action Creation and Edit WindowCustom Combo Creation and Edit WindowCustom Action Preview - preview actions in any combination without ever entering Play!FlexibilityEasily subscribe and extend common systems and events*Use any model and animationsCreate combos without the Animator's spiderweb of transitions!Wrap Action Character around any Character Controller*Add Hitboxes to any object (doesn't need to be an Action Character)Source Code Included with example scripts for extending common features (VFX, SFX, Knockbacks, etc).*Scripting requiredTop PublisherMy assets are designed with flexibility and extensibility in mind for your games. I've been awarded Top Publisher from my other 5 star assets, and I am a Unity Certified Expert Programmer: https://www.youracclaim.com/badges/bfa8562c-f57f-44fb-a8c7-ee6f1fc3631a/linked_inFeel safe in the knowledge that Action Character is built with Unity best practices.Additional Addons & IntegrationsAddons require this base package. Addons extend the base package to provide specialized features already created for you. Addons come at an additional cost.AddonsAddon - New Unity Input and Mobile ControlsAddon - Reaction CharacterAddon - Effects CharacterAddon - Action CameraOr get the Ultimate Action Character Bundle at a discount (includes addons listed above and this base package).IntegrationsIntegrations are free assets that bridges Action Character to various 3rd part external assets.Integration - Invector 3rd person LocomotionIntegration - Character Controller ProIntegration - RewiredIntegration - JU TPS 2 : Third Person Shooter System + Vehicle PhysicsIncluded Demo comes with Unity's starter model and basic animations.The default project is using the Built-in Render Pipeline, but can be upgraded to URP or HDRP through the standard upgrade path.The default demo scene requires you to enable kinematic to kinematic pairs. Instructions in the demo scene.
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