Requires DX11 or Metal
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Cloth Tool is a cloth system for unity. You can use any skinned or static mesh
Physics are implemented with custom engine based on Verlet integration, and executed on GPU (Compute Shader).
Render is based on surface shader, so unity shadows and all types of lights are supported.
Plans for the next updates:
-More shaders support
-Self collisions
-Cloth vs Mesh Collider collisions