Zibra Liquids
Zibra AI
$99.99
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/20(2021) |
99.99 |
02/09(2022) |
30.0 |
03/02(2022) |
99.99 |
03/08(2022) |
49.99 |
03/25(2022) |
99.99 |
04/12(2022) |
49.99 |
04/30(2022) |
99.99 |
08/09(2022) |
59.99 |
09/02(2022) |
99.99 |
11/15(2022) |
49.99 |
12/11(2022) |
99.99 |
12/19(2022) |
49.99 |
01/19(2023) |
99.98 |
03/26(2023) |
99.99 |
05/10(2023) |
49.99 |
06/03(2023) |
99.99 |
08/02(2023) |
49.99 |
09/07(2023) |
99.99 |
11/19(2024) |
99.99 |
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Looking for stunning visual effects for your game? Want to impress your players?
Use the real-time fluid simulation to create new game mechanics and enhance the aesthetics and realism of your game.URP: You need to add New Liquid URP Render Component to your URP Renderer setting and enable Depth buffer.HDRP: For correct fluid visualization on HDRP users must set proper scene light and reflection probe.Android support is experimentalOculus Quest devices are unsupported❗Important - To access more features, you can start a free trial of Zibra Effects. After the 3-day Free Trial, you will be prompted to purchase a subscription for this asset. Read more about subscription options here.Note: when updating Zibra Liquids from the Package Manager, please remove the old version while Editor is closed before importing the new version🌊 Zibra Liquids is a cross-platform GPU-based plugin for real-time fluid physics simulation and rendering.This tool is created for game developers, game designers, and VFX artists to make effects creation easier, upgrade graphics, add realistic physics, and improve scene performance.Zibra Liquids results from the synergy of a physical solver that allows for a physically accurate fluid simulation and artificial intelligence-based technology for neural object representations to set up the interaction of 3D objects of arbitrary shape with different types of fluids automatically. It consists of various visual and physical parameters, making working with fluid as simple as never before.With our low-code approach, you can easily use:Real-time simulationMultiple visual and physical presetsGravity ControlAI-accelerated interaction with complex 3D objectsRigidbody Force interactionForce fields: Radial, Directional, and SwirlCollider frictionMultiple physical fluid parameters: stiffness, viscosity, surface tension, etc.Liquid initial state bakingYou can access the detailed feature list here.Build platforms:📌 PC(DX11/DX12/OpenGL/Vulkan, x86 and x64),📌 UWP(DX11/DX12, x86 and x64),📌 macOS(Metal, x64 and arm64),📌 iOS (iOS version 12 or later, iPhone 6s or newer)📌 Android (OpenGL ES 3.2/Vulkan, armv7 and arm64, Android 7.0 or later, Oculus Quest devices are not supported)📌 PC VR📲 Note on Android device support:We recommend using Vulkan API instead of OpenGL ES to get the best performance and stability. The liquid is meant to be used on modern high-end devices released after 2019.Check the mobile GPU performance table to see which GPUs and devices are supported.You can also run the simulation with our Android benchmark demo (apk) to check how it works on your target devices and see the basic stats. We've made our own tests which you can see here.How can you benefit from Zibra Liquids?✅ Best-in-class performance (among 3D liquid simulations)✅ Impressive realistic visuals. Easy to customize✅ Mobile platform support✅ Tens of millions of particles to create cinematic effects on high-end hardware✅ Accessibility and ease to use✅ Liquid interaction with complex 3D objects in real-time, out of the box✅ Brand new game mechanics🆘 Support and CommunityYou can get support, and chat about simulations and rendering directly with our team on our DISCORD server. There we answer questions and help you correctly configure the settings so that you get the most enjoyable experience using our product.✉️ Do you prefer emails? Not a problem - you can contact us via: support@zibra.ai📄 Perhaps your questions are already covered in the documentation. Check here: DOCUMENTATIONCheck out more demos on YouTube!ℹ️ Tutorials and guides are available on our blog.We are a strong team with a background in machine learning, physics, and AAA games. More on our website.Follow us: Discord | YouTube | LinkedIn | Twitter | MediumSystem RequirementsEditor platforms: PC (DX11/DX12/OpenGL/Vulkan, x86 and x64), macOS(Metal, x64 and arm64)For M1 Mac users, the Apple Silicon version of Unity Editor is strongly recommended.Build platforms: PC(DX11/DX12/OpenGL/Vulkan, x86 and x64), UWP(DX11/DX12, x86 and x64), macOS(Metal, x64 and arm64), iOS (iOS version 12 or later, iPhone 6s or newer), Android (OpenGL ES 3.2/Vulkan, armv7 and arm64, Android 7.0 or later, Oculus Quest devices are not supported)Unity version: 2019.4.eq or later (use the latest feature update)VR is only suppoprted when "Unity Render" is selectedSupported Render Pipelines: SRP, URP, HDRPURP: 7.5 or laterHDRP: 7.x or laterAndroid support is experimentalNote that generating voxel colliders send your mesh to Zibra AI servers for processing and so requires an Internet connection.WHAT IS NOT SUPPORTED YET:ConsolesFollow our roadmap to keep up to date with current development plans: https://zibra.notion.site/84ce0c4886204025a0a37d82249e1292?v=b33eb17081584dc7b2c9b8cd1c1ef593