Eadon Controller - Advanced Third Person Character Controller
Cogs & Goggles
$120.00
Date |
Price |
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日期和时间 |
价钱($) |
10/14(2021) |
120.0 |
12/06(2022) |
36.0 |
12/07(2022) |
60.0 |
12/11(2022) |
120.0 |
12/21(2022) |
60.0 |
01/19(2023) |
120.0 |
12/19(2023) |
60.0 |
01/11(2024) |
120.0 |
11/19(2024) |
120.0 |
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Eadon Character Controller (ECC) is a sophisticated character controller for the Unity game engine, tailored for third person games.All materials use standard shaders except for the water and vegetation which use shaders compatible with Built-in, URP and HDRPNEW: Watch the tutorial video playlist here!IMPORTANT!! Due to the introduction of assembly definition files and a new project structure, iIf you're updating from a version BEFORE 2.0 you need to remove the old version with all the add-ons and import the new versionIMPORTANT!! If you're updating from a previous version, run the character upgrade wizard (see doc)Eadon Character Controller (ECC) is a sophisticated character controller for the Unity game engine, tailored for third person games. The controller is built around the concept of a state machine: at any given moment the character is in one precise state and the state definition contains the list of actions available in that particular state. The whole controller is structured in a decoupled way, with an architecture based on scriptable objects.It's built for humanoid rigged characters but supports (with some limitations) also models with a generic rig.Note:AI functionalities require Eadon AI v2.2.0 or higherRiding functionality requires Horse Animset Pro v4.4.5a or higherFully documented!This asset comes with more than 200 pages of in depth documentation, which can be found also here on our website.Online supportSupport is via our Discord server here.It has the following features:LocomotionWalk, jog, runJumpFree climbVaultingCrouching and crawlingRollsSwimmingLedge ClimbingMelee CombatMelee combatAttack actions based on items equippedParryCombosBackstabMultiple damage typesConditions and damage over timeFinishers and executionsRanged combatAimingReloadingHand IK systemThrowingSpell combatArea of Effect damage for grenades/spells/etc.Lock onUIStat slidersQuick slotsEquipment and Inventory UIDynamic UI prompts with keyboard/gamepad iconsEnvironment interactionAction triggersPick upDamage areasCondition areasDoorsChestsLoot management systemInventory SystemInventoryEquipment slots for wearable itemsQuick slots (left hand, right hand, consumable items, spells & skills)Item actions with hitbox timing, FX spawning, etc.ClothingFull clothing systemCraftingCrafting recipesEvery animation can be easily overridden to allow per item action customisation without changing the Animator ControllerInput system with out of the box support for:Unity legacy inputUnity new input systemRewiredSave SystemIntegrationsIntegration with Malbers Horse Animset Pro allowing a character to ride any mountDamage system integrated with Invector TPC and Malbers AC providing the ability to deal and receive damage across multiple controllersSupport for Synty Studio modular charactersIntegration with kripto289 effect packs for spell projectilesIntegration with Pixel Crushers' Dialogue System and Quest MachineSupport for SECTR CompleteSupport for Easy SaveAnd more...