Eadon AI - Behaviour Trees for Eadon, Invector and Malbers
Cogs & Goggles
$50.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/14(2021) |
50.0 |
11/09(2022) |
25.0 |
11/14(2022) |
50.0 |
11/19(2024) |
50.0 |
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Eadon AI is a fully featured AI solution based on behaviour trees which can support multiple character controllersIMPORTANT!! Due to the introduction of assembly definition files and a new project structure, iIf you're updating from a version BEFORE 2.0 you need to remove the old versionEadon AI is a fully featured AI solution based on behaviour trees which can support multiple character controllers. While designed for Eadon Controller, Eadon AI is perfectly capable of driving a character built around Malbers Animal Controller or Invector Third Person Controller and includes features for group behaviours and communication which work across controllers.Compatibility:Eadon Character Controller v2.2 or higherMalbers Animal Controller 1.4.5a or higherInvector FSM 1.1.9a or higherFully documented!This asset comes with more than 120 pages of in depth documentation, which can be found also here on our website.Online supportSupport is via our Discord server here.It has the following features:Based on the same character setup with full access to every controller feature by the AIFull locomotionInventory and equipmentCombatFull AI system based on behaviour treesBehaviour tree editor and debuggerCustom action systemEventsBehaviour tree context (blackboard) with dynamic initialisationBehaviour trees can be shared across multiple entitiesPer character custom initialisation dataGroup interactionsSupports switching roles betweeen party members (player to NPC and vice versa)Leader/followersCompanions for main character (other NPCs, pets, etc)Events on leader deathOrders from group leader to group membersFormationsFormation orders can be issued by AI and players alikeNavigation system independentSupports Unity built in NavMesh systemSupports A* Pathfinding Project ProMix and match both systems in the same scene3D pathfinding in space for flying creaturesIntegration with Eadon RPG systemOptional support for Invector TPCUse this instead of Invector FSM AI to leverage behaviour treesOptional support for Malbers Animal ControllerUse this instead of Animal Controller Brain to leverage behaviour treesAllows group behaviours and interactions with animals/creaturesAI can mount and ride animals irrespective of controller used