Half Full Localization
Half Full Nelson
$20.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/13(2021) |
20.0 |
10/13(2021) |
10.0 |
10/27(2021) |
20.0 |
11/19(2024) |
20.0 |
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Easily localize content to support multiple languages. Text, Audio, Sprites, Textures, and even GameObjects can be localized!Half Full Localization is a fast and convenient suite of tools allowing you to focus on developing your game, not dealing with localization.Current FeaturesLocalize various data types, including Text, AudioClips, Textures, Sprites, and GameObjectsFont swapping for desired languagesLocalized arguments to adjust text based on custom valuesAutomatic Right to Left text rendering for RTL languagesCharacter sequencing to reduce font asset bloatFully commented code with simple interactions to allow custom behaviourCSV SupportWork collaboratively with translators in editors like Google Sheets then import localized values via CSV. Multiple CSV files can be referenced at once, so you can use discrete tabs for UI text, dialogue, audio references, or whatever you think of!MultiplatformHFL has no platform dependencies for runtime code, so you are free to use it on mobile, console, WebGL, and standalone evironments.Clean and Commented Source CodeHFL includes fully commented C# source code, along with example scripts showing how to create your own custom localization behaviours.CustomizableMany of HFL's features can be easily modified to suit your workflow, both by scripting and simply adjusting the preferences menu.Examples IncludedMultiple example scenes showing various localization components, as well as examples of how to create your own custom localization behaviours.Convenient editor tooling to make localization workflows as seamless as possible.Localize text, audio, textures, sprites, game objects and more.Full C# code access.No platform or OS dependencies, HFL works on mobile, console, WebGL, and standalone.