A simple 3D target cursorNo textures neededColor can be adjustedJust uses an animation clipworks with LWRP/HDRP/classic pipeline (material needs to be converted) - no custom shaderIncludes a sample project on how to use it with e.g. a NavMeshAgent.Simple example code// Cache it. FeedbackPointer _feedbackPointer = new FeedbackPointer(); // Initialize it. _feedbackPointer.PreparePointer(_moveToIndicator, _feedbackPointerScale); // Use it with a 3D position. _feedbackPointer.ShowPointer(navHit.position)Tested in 2018.x to 2021.x but should also work in older Unity versions.Just an animated prefab with a single material and a script placing the prefab on the NavMesh.