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One-click solution to access Unity Atlases means:
- Change sprites at runtime using sprite name
- Compress atlas textures
- Optionally exclude (or embed) atlas in build
- Change UI themes at runtime
- Load correct atlas variation at runtime
- Runtime atlas switching
- Load HD / SD atlas based on device profile
Other than that Atlas 2 offers:
- BuildPipeline integration in just 1-2 lines of code
- Split atlas into multiple textures
- Very easy 1-click integration for your existed project
- Very easy tutorial you can get up and running in 3 minutes
- Full C# source code, examples, video help, documentation
Works with Unity 4.6+ and Unity 5.x