FMETP STREAM 2.0
Frozen Mist
$100.00
Date |
Price |
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日期和时间 |
价钱($) |
09/02(2021) |
80.0 |
11/10(2021) |
40.0 |
11/13(2021) |
80.0 |
03/08(2022) |
40.0 |
03/25(2022) |
80.0 |
08/10(2022) |
48.0 |
08/23(2022) |
80.0 |
11/15(2022) |
40.0 |
12/11(2022) |
80.0 |
12/21(2022) |
40.0 |
01/19(2023) |
80.0 |
02/21(2024) |
100.0 |
03/14(2024) |
30.0 |
03/15(2024) |
40.0 |
03/17(2024) |
50.0 |
03/21(2024) |
100.0 |
11/19(2024) |
100.0 |
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FMETP STREAM 2.0 simplifies live streaming in Unity3D without coding, with a quick 5-minute setup time. It also supports cross-platform streaming on iOS, Android, Mac, PC, WebGL, and Linux.-> -> -> FMETP STREAM 3.0 is avaliable now, please check it out!***To illegal users: please RESPECT our effort, the only legal way to get our product is via Unity Asset Store.***Webpage | Forum | Youtube | Twitter | Facebook | Docs & APIs----------------------------------------------------------------FMETP STREAM 2.0 simplifies live streaming in Unity3D without coding. Setup and testing take just 5 minutes.Our "Encoder Module" converts Unity Game View, Webcam, Desktop, Sound, and Mic inputs into byte data, making it perfect for various streaming scenarios.This package features the latest "FM Network 2.0" and "FM Websocket 2.0" modules with local and internet streaming demos. These optimized networking modules support Server-Clients connection type and enable you to send data (string or byte[]) to Server/Others/All with a single command.FMETP STREAM is compatible with a variety of networking systems, such as PUN2, MIRROR, and UNET, as long as they support byte streaming.# Our core source codes are written in C#, making them suitable for AR/VR startups, indie developers, and students.# Our core parts have been used in many exhibitions over the past few years.----------------------------------------------------------------Recent Exhibited Artworks with FM Network:Manegir Shaman's Robe(iPad Remote Control)Numinchen Shaman's Robe(iPad Remote Control)Reindeer Tack and Saddle Bags(iPad Remote Control)Virgin of the Rock(Stream Vive Trackers to iPads)+ Recent updates(v2.300)- Quest 2 Template updated(stable 90FPS in game) in Unity2021.2.13f with Oculus SDK v37- download link: https://github.com/frozenmistadventure/fmetp_tutorial_questvr_stream- FMNetworkUDP improvement+ Recent updates(v2.120)- Mac build silicon M1 native support, tested on M1 & M1 Max+ V2 New Features:- Point Cloud Stream for 3D Scene(experiment)- StereoPi Stream supported (Both UDP/TCP)- Fast Encoder support on Linux- Optimised bandwidth for GameViewEncoder- Bug fixes on different platformsRecent Latency Test:Macbook Pro -> M1 iMac: youtu.be/NKZNuVSSmms+ Tutorials (step-by-step)- Quest VR: youtu.be/KXmDvOG0hfo- AR Streaming: youtu.be/2T0DWNHZolg- Web Browser(p1): youtu.be/Zjm5KGHyceU- Web Browser(p2): youtu.be/2oxDz_wsDkE- Hololens 2: youtu.be/7cXhFedxU8I- Panorama Stream: youtu.be/OLsrNnoRMJ0+ New Updates: Improved Auto Network Discovery with FMNetworkUDP (fixed bug on iOS 14.5 and some Android Phones)+ New Updates: Added AsyncGPUReadback feature for supported devices+ New Updates: TextureEncoder supports Texture2D/RenderTexture as input source+ New Updates: improved performance on Hololens(UWP), and mobile platforms+ New Experiment: support MJPEG decoderYou can now fill the MJPEG Stream(byte[]) into GameViewDecoder via Action_ProcessMJPEGData(byte[])+ Many Use CasesShare Game View | Video Chat | Remote Assist | Teaching & Learning | Research | VR Monitoring | Projection Mapping | XR Event Showcase | Fun Experiments | Hologram+ Easy Setupadding Live Stream feature to your project in 3~4 mins, with no coding skill required by following our Youtube tutorials.+ Experiment Feature (v1.319)Panorama Streaming Supported (Render Cam Mode)3 mins guide: Youtube Tutorial+ Share Win10 Desktop (New Experiment)Ref:360 Seminar, CityU of HK | Win10 to HTML(Native Encoding with 25~100+% performance boosted)+ Async Fast Mode (New Experiment)>>> Macbook (1080P) ~37fps(Fast Mode) to ~100+fps(Async Fast Mode)>>> Oculus GO(720P) ~29fps(Fast Mode) to ~50+fps(Async Fast Mode)other testings:>>> Macbook (720P) 120+fps(Fast Mode)>>> iPhone 5 (720P) 24+fps(Fast Mode)(*known issue: EncodeToJPG() is overridden on iOS)+ GZip ModeReduced Network Traffic(All platforms)rawbyte.FMZipBytes() | zipbyte.FMUnzipBytes()+ Stream your live video with ease(Cross platform)- Capture & Streaming In-Game Audio and Video- CaptureMode: RenderCam, MainCam, Full Screen(UI Canvas)- Microphone Streaming Support- Mac/PC/iOS/Android/Linux/Oculus Go/Oculus Quest/HoloLens/*Magic Leap- included UDP/TCP/WebSocket DemosHoloLens 2 Guide: Unity Build Settings[Networking] FM Network UDP(Cross platform)- Server<-> multi-Clients Networking- Large File Sender Example[Networking] FM WebSocket(Cross platform)- Added WebGL Build support, tested WebGL(mobile)- Added Server<-> multi-Clients Networking Structure (demo required node.js + socket.io)- *Amazon Web Services Compatible###Some useful tools for exhibition purpose are also included ###+ Battery Saving Modeprovide a sleep mode for your app, when there is no one playing. it's extremely useful with AR app when there is no power supply in your exhibition gallery.+ Panorama 360 ViewerGyro Demo & Editor Mode Simulation+ Gigapixel ExampleCustom Shader for high resolution panoramaMobile Devices: 4 x 4 x 4096 (W) x 2 x 4 x 4096 (H)on 8k supported platforms: 4 x 4 x 8192 (W) x 2 x 4 x 8192 (H)#All Core Source Code in C##All Core parts are used in many exhibitions in past few yearsTested devices in our public projects:iPhone 5iPhone 6siPhone XSiPhone 12 ProiPad Air 2iPad pro(2017)iPad pro(2018)iPad pro(2019)iPad mini(2th gen)iPad mini(6th gen)Samsung S4Samsung S6Samsung S9+Apple Macbook(2017)Apple Macbook Pro(2015)Apple Macbook Pro(2018)Apple Macbook Pro(silicon M1 Max )Apple iMac(silicon M1)PC with GTX1080, RTX 2080Razer Blade 15(2021) RTX3060Windows 7Windows 10Windows 11Ubuntu 21, 22HTC Vive ProHTC Vive FocusOculus GoOculus RiftHololens 1 & 2AVIE 360 Projection SystemOculus Quest 1 & 2Stereo Pi*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))*Pico VR*Nreal Light*Huawei Android PadSupported platform:iOS, Android, Mac, PC, WebGL, LinuxIf you encounter any bugs, please report them to us via email. We are happy to provide support and assistance.Support: thelghome@gmail.com######################*tested by customers######################This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) see Third-Party Notices.txt file in package for details.Live Stream, UDP, TCP, Websocket, Desktop, Webcam, Camera View, Stream