Rotation Floating Origin
chris thorne
$19.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
08/16(2021) |
19.0 |
11/19(2024) |
19.0 |
Jump AssetStore
Rotation Floating Origin is a script asset that rotates the World instead of the camera. It requires Continuous Floating Origin Note that this is still an experimental effort. Although there is building evidence that it works and improves things like performance for some calculations, I have found with other assets that it can take years of testing and evidence before a new algorithm can be considered general purpose and advantageous to a broad range of applications.
Channel: https://www.youtube.com/channel/UCpi9nP_1DumSTkPMhfniimw
Web site: https://www.floatingorigin.com
Facebook: https://www.facebook.com/DrChrisThorne
Discord: https://discord.gg/PhzGCrSmy3
Research and technical articles: https://www.researchgate.net/profile/Chris-Thorne-2
When you import it into a new project please follow documentation to incorporate Continuous Floating Origin.
Features:
1. Improves performance over and above Continuous Floating Origin (CFO), e.g. optimisations that exploit the fixed player orientation and static parts of player and camera hierarchy. An example is faster distance determination that the fast distance calculation of CFO.
2. Evidence is provided in the research and youtube links.
3. A complete demo world with documentation showing you how to use asset.
4. RFO does for rotation what CFO does for translation and further increases the fidelity of your game.
5. Works directly with Continuous Floating Origin.
6. Works with Unity physics and CFO collision detection/response.
7. RFO builds on CFO allowing the flexibility to switch between full RFO+CFO or just CFO when you want to, e.g. when you want to change to a dynamic foreground/HUD.
Benefits:
In summary, the main benefits are improved fidelity and performance while maintaining design flexibility.