WetShader Cavities gives you the ability to:
Mix 2 layers with color, normal, specular, and gloss through a black and white mask. (Black for the first layer, white for the second).
Resize all the UV maps simultaneously for each layer
Create effects of emissions for the wet with a color and an additional map.
Create contrast effects with a map of occlusion and adjust the brightness.
Create a map of wet to be placed on two layers.
Add a contour map for the wet to provide an additional color on the edges.
For the wet effect you can check the level of specular, gloss, adherence and quantity.
Add up to two height maps to make interpolations with the Wet map.
With the shader for the Tessellation (DX11) you can give relief to the two layers on a third axis.
The package includes two demo versions. Respectively a demo for the DX11 and another for older versions.
For questions please contact me via email: email@artleaf3d.com
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Website: artleaf3d.com