The Vegetation Engine | Mobile Shaders Module
BOXOPHOBIC
$10.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
07/28(2021) |
20.0 |
07/28(2021) |
14.0 |
08/11(2021) |
20.0 |
09/15(2021) |
10.0 |
10/02(2021) |
20.0 |
11/10(2021) |
10.0 |
11/13(2021) |
20.0 |
12/13(2021) |
10.0 |
01/12(2022) |
20.0 |
11/09(2022) |
10.0 |
11/14(2022) |
20.0 |
05/11(2023) |
10.0 |
01/18(2024) |
5.0 |
02/08(2024) |
10.0 |
11/19(2024) |
10.0 |
Jump AssetStore
✓ Standard Render Pipeline 2021.3+✓ Universal Render Pipeline 2021.3+ / 2022.3+ / 2023.3+⚠ HD Render Pipeline is not supportedDocumentation | Join Discord | ContactWelcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues or if you just want to say hi!Please check the description, limitations, disclaimers before buying the asset!⚠ RequirementsThe latest version of the Vegetation Engine is required for the module to work!The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!○ OverviewUse the shading and unification power provided by the Vegetation Engine now on mobile devices and VR. Create dynamic seasons, snow, wetness, high-quality wind, and interaction with the new shader designed with performance in mind! Switch prefabs to mobile shaders, before or after the conversion, with one click!○ CompatibilityThe Mobile Shaders Module supports the following Render Pipelines:✓ Standard Render Pipeline 2021.3+✓ Universal Render Pipeline 2021.3+ / 2022.3+ / 2023.3+The Mobile Shaders Module has integration with the following 3rd party tools:✓ Amplify Shader Editor - Full shader editing support✓ Mega World Quadro Renderer - Procedural Instancing support✓ Nature Renderer - Procedural Instancing support✓ Vegetation Studio - Instanced Indirect support✓ Vegetation Studio Pro - Instanced Indirect support✓ GPU Instancer - Instanced Indirect supportThe Mobile Shaders Module supports the following add-ons:✓ The Vegetation Engine • Amplify Impostors Module✓ The Vegetation Engine • Terrain Elements Module○ Features✓ The Vegetation Engine systems supported: Motion, Seasons, Overlay✓ The Vegetation Engine elements supported: Colors, Overlay, Motion Interaction, Motion Direction, Motion Flow, Wind Power✓ Basic Transmission approximation support✓ Baked Detail Blending support for Bark and Props✓ Top Projection Detail Blending support Object shaders✓ Distance Size Fade support✓ Amplify Shader Editor support✓ Zero global keywords used✓ Basic demo scene included○ Limitations🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)🞫 Scalable Ambient Obscurance is not supported in Forward Rendering🞫 Beta and Alpha Unity versions are not officially supported🞫 HDRP is not supported and it is out of scope○ Disclaimers⚑ The Simple Lit shaders have 2x fewer shader instructions compared to the default shaders and the Vertex Lit shaders up to 4x. Please keep in mind that using optimized shaders will not solve the performance optimizations on mobile!⚑ The mobile shaders have basic features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don't need!○ More Assets✓ The Vegetation Engine • Unified shaders for any asset✓ The Vegetation Engine • Amplify Impostors Module✓ The Vegetation Engine • Polygonal Shaders Module✓ The Vegetation Engine • Terrain Details Module✓ The Vegetation Engine • Terrain Elements Module✓ The Vegetation Engine • Terrain Blanket Module | NEW✓ The Vegetation Engine • Terrain Shaders Module | NEW✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR✓ Polyverse Skies • Low poly skybox shaders✓ Free Skybox Shader • Cubemap Extended shader