Super Sprite Shader (Pro)
AppsTools Studio
$15.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
07/05(2021) |
15.99 |
07/05(2021) |
11.19 |
07/20(2021) |
15.99 |
11/20(2024) |
15.99 |
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"Super Sprite Shader" is a super collection of professional sprite shaders, if you expect to find a shader that constantly updates sprite visual effects. Then this will be your ideal choice.Through multiple combinations, you can get more and different visual feedback.**It's cheap, get it, and get permanent free upgrades**URP: URP free update is coming soon1. Out of the box, it can be completed without complicated steps2. Optimize the performance of mobile devices3. Clean directory structure without any other content4. One-time purchase, free upgrades from time to timeThe initial visual performance:1. HSV and HSV with Mask2. Change skin, support 4-channel skin color change3. Simple and fuzzy4. Advanced OutLine5.Bright: similar performance of false light6. Dissolve: Accurately control edges and transition values7.Circle Hole: disappear, appear8. Carving9.Streamer: similar flashing effect in any direction10.Out Glow11.Internal Glow: Glowing performance from the outside to the inside12.Decolorize13.Mosaic14.Old Photo Style15.Sketch: Similar visual performance like a pencil drawing16.Gradient17.Malfunction18.Reverse19.Chromatic Aberration20.Ramp Texture21.Distortion: a similar feeling of time-space distortion22. Hologram: simple hologram performance23. Swing: grass, flags, any objects that swing24.Horizontal UV Sine: Sine fluctuations in the horizontal direction25. Center UV Sine: Sine fluctuations from the middle to the outside26.Jitter: You can control the degree of jitter27. Alpha Clip: Left, Right, Top, DownIf you have any questions, please contact: appstools.net@outlook.com, our response time is within 24 hours.Online documentation (support offline): http://appstools.net/docs/superspriteshader1. Provide 20 256x256 or 2048x2048 mask textures, high quality2. Provides a Demo, as well as the title and logo corresponding to the Demo, material ball, texture, etc.3. Provide a core shader4. A description document is provided, in which the attributes of the shader are specifically explained