Highlight & Outline will allow you to pick out important for player objects which are on the stage and highlight them if they're behind walls.
This version of shader has full compatibility with PBR.
The options of shader that can be tuned are:
- Metallic map + tune
- Normal maping
- Emission
- Ambient Occlusion map + tune
- Background texture for highlight surface
- Outline tint (Forward outlining, Highlight outlining)
- Outline width
- Hightlight surface geometry culling type
| WARNING |
The system uses vertex for outlining rendering. For correct work the vertexes must be inseparable. Otherwise, outlining may have gaps.
This package contaings:
- Projects for uShader PRO
- A set of ready-to-use shaders
- A set of ready-to-use materials
Mobile version