Core Manager
Arcueid D'athemon
$0.0
$20.00
100%OFF
(no ratings)
Date |
Price |
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日期和时间 |
价钱($) |
06/21(2021) |
20.0 |
06/21(2021) |
10.0 |
07/06(2021) |
20.0 |
07/19(2022) |
0.0 |
11/20(2024) |
0.0 |
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Reasons to use this package: allows avoiding reference serialization via Inspector, removes the need for GOD objects, provides high script flexibility and low cohesion.Package contains scripts and prefabs for quick scene setup with serialized data validation. This plugin is a custom replacement for the DI pattern. Unlike assets that are tied to the DI pattern, CoreManager does not dependent on script execution order.Documentation link.If you find any bugs, please inform me in the repo.Package created on version 2020.3.6f1 but compatible with the versions starting from 2020.x.xAny OS supported. Unity version 2020 and above. (Package requires C# 8.0)Features:Core Manager - used for scene, subscription, and reference initialization.Cross Events - replacement for the traditional event serialization and subscription.Reference Distributor - reference container for data distribution in one scene.Cross Scene Data Handler - data container(not references) which allows data distribution between scenes. both classes and structures.Custom Validation Attributes - allows validating serialized data. This plugin contains both predefined attributes and mechanisms to implement new validation attributes. Supports class and field.Custom Editor - used for attribute validation and displaying errors in Inspector.Custom Logger - use this logger if you want to show logs in debug build/editor, but not in release build.Custom Play Mode entering - prevents Play Mode start if the current scene contains failure.Custom Build start - prevents application build if scenes included in the build or prefabs with validation attributes contain validation failures.SaveSystem - system to save/load JSON files.