The MultiiplyNetwork SDK aims to make multiplayer game development easy to get started. It is built from the ground up with no strings attached.
Key features:
No CCUs Limits, No Message Limits,
UDP and TCP networking,
Send/Read network data directly
Use our managed RPC entities to write your own RPC calls
Native Multithreaded Sockets,
End to End Network Encryption,
Automatic Large Message Fragmentation,
No package dependencies