Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible and easy to use cloth simulation.LinksObi WebsiteCommunity and Support ForumFeatures:- Unified solution for character clothing, regular and tearable cloth.- Two-way rigid body interaction.- Modular solver: don't waste performance, only use the constraints your cloth needs.- Per module adjustable solver iteration count.- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!- Balloon physics trough volume constraints.- Independent stretch and bend constraints.- Cloth is attachable to rigid bodies.- Cloth can collide with itself and other cloth pieces.- Physically based aerodynamics model.- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures...don´t ever leave Unity when authoring cloth.- Supports all standard Unity colliders.- Automatic camera culling.- Easily extensible and modular architecture.