Build a triangulation with a Delaunay Algorithm to handle 2D PathfindingNavMeshSurface2D2D Navigation Mesh build a constraint Delaunay Triangulation and store datas within the NavMeshSurface2D Components. It uses basic 2DColliders and Layers to filter them within its bounds.NavMeshAgent2DThis agent will move along the paths built with the triangulation of the surface, and will also detect dynamic obstacles along its path according to an avoidance Layer. LINKSWebsiteGenerating 2D NavMesh using constrained Delaunay Triangulation.Handling all basic 2D Colliders.Calculate the best path to reach a destination from an agent’s position.Moving the agents along the path and handling dynamic obstacles avoidance.