Expanse - Volumetric Skies, Clouds, and Atmospheres in HDRP
Three M's Creative
$119.99
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Create dynamic, emotive skies in minutes with intuitive procedural modeling tools and state of the art volumetric rendering techniques.Mac OSX support is tentative, not official.Expanse is a state of the art volumetrics tool for HDRP that gives you the power to author beautiful skies, clouds, and fog banks. In as little as 15 minutes, you can create compelling and interactive atmospheres---earthly, mythical, and stylized.The rendering and authoring strategies that Expanse uses are based on the most recent production-focused papers coming out of conferences like SIGGRAPH and EGSR. Every component of Expanse is physically-based, allowing for unprecendented realism and consistency across different lighting conditions.Expanse is a fully dynamic system that can be adjusted in realtime, with no precomputed lookups that slow down the authoring process. Things like cloud coverage, fog density, and time of day can easily be animated with keyframes or scripted to create different weather scenarios. All the changes you make are visible in the editor, so you can tweak your sky without ever having to enter play mode.Expanse is also performance-optimized for realtime applications. You can pick and choose between a number of quality/performance tradeoffs to optimize your sky to hit your frame time requirements. For reference, on a last-gen 2080 Ti, Expanse can render an entire sky with volumetric atmosphere, clouds, and fog in under 0.7ms.While not necessarily VR-first, Expanse does support single pass instanced VR. Support is still experimental in nature, but will gradually transition to being labeled "production ready" as more users test it. Expanse only supports the VR platforms that HDRP supports.If you need to make modifications to Expanse, no problem---you'll receive all C# scripts and shaders uncompiled when you purchase Expanse. If you create a cool feature or fix a bug, let me know at three.ms.creative@gmail.com and maybe I'll work it into the next release!As a note: I'm an independent developer with no QA team, so I appreciate your patience regarding bug fixes and support!Expanse is licensed on a per-seat basis. As provided for by the asset store EULA, you will need to purchase a license for each individual who will use Expanse. For details refer to the asset store EULA or EULA FAQ.Links:Discord (easiest way to get support and have discussions): https://discord.gg/F3VQ2vJy9pPromo Website: https://www.expanseskies.com/Documentation: https://bguesman.github.io/docsify-test/#/YouTube Channel: https://www.youtube.com/channel/UCHBzoaGEDkI2P2jsUljq24Q/aboutFeature List (Inexhuastive, but covers most important things)Physically-based atmospheric scattering. This includes Rayleigh, Mie, and isotropic scattering, capable of modeling everything from the blue color of the sky on Earth to the yellow sulfuric clouds of Venus.Custom Atmosphere Builder with up to 8 atmosphere layers. You author skies in Expanse via the atmosphere layer system, which gives you enormous flexibility for crafting a multitude of physically-based skies---Earth-like and alien.Physically-based, path-traced volumetric fog and aerial perspective. This and the atmosphere system are one and the same, meaning that your fog, sky, and ambient environment lighting will always automatically be consistent.Procedural physically-based volumetric clouds. Expanse offers advanced procedural authoring tools that allow you to build massive, emotional cloudscapes.Procedural physically-based 2D clouds. Expanse's volumetric clouds are performant, but 2D clouds are an even faster alternative that still look great for wispy cirrus clouds.Procedural star fields and nebulae. Expanse's procedural night sky can host dense, twinkling star fields with swirling nebulae, or it can puncture the firmament above your city with a few bright points of light.Support for up to eight celestial bodies. These are more than just cardboard cutouts pasted in the sky: they fully illuminate the clouds and atmosphere, and can even cast cloud shadows. They can be suns, rocky moons, gas giants, etc.Time of day with moon phases. Expanse has a time of day system that will, given a time in UTC and a latitude/longitude coordinate, correctly place the sun and moon. This can ease the workflow for authoring a procedural day/night cycle.Single pass instanced VR Support. All of Expanse's features can be used in single pass instanced VR, though support is still experimental.Gameplay query interface. You can asynchronously query the state of Expanse's clouds in realtime for virtually no performance cost. This means that all your game AI and VFX systems can be responsive to changes in cloud density and visibility.Option to use preauthored textures wherever procedurally-generated textures are used. It's understood that sometimes you may want to create a very specific look for your clouds, nebula, or starfield. You can always sub in hand-authored textures created in Substance Painter or Photoshop in place of Expanse's procedural systems.Source code included. Since I'm an independent developer, I understand that I may not be able to handle all bug fix requests. To safeguard against the case where you find an issue and I'm unavailable to help, Expanse comes with all source code uncompiled, commented, and fully editable. However, to protect against pirating (which, by the way, is actually illegal under the Unity Asset Store EULA), you will need to provide your order confirmation number to receive any kind of support.Unity VersionsHDRP version 2020.3.7f1 (LTS) or higher. In theory it should work with 2019.4+ but it's untested.DisclaimersOnly "experimental" support for Mac OSX. Expanse used to not work on Mac, but, due to some changes in v1.2.2, it now "sort of works". In theory it should work fine, but I run into editor freezes and general performance problems when using my 2020 MacBook Pro. Because this is the case, I can't officially declare support for OSX. However, it does work with Vulkan on Ubuntu, and with DX11/12 on Windows.Only works with HDRP. Expanse is an HDRP-only solution. Support for other render pipelines will likely never come.No support on Nintendo Switch. This is a sad side effect of using HDRP. Although in theory the Switch supports all the features necessary to run Expanse, the HDRP doesn’t support the Switch. If and when it does, Expanse should work just fine.VR only fully works in single pass instanced mode. As of version 1.5.7, Expanse now works with single pass instanced VR. It still sort of works in multi pass mode, but temporal accumulation features may be buggy. All testing is conducted on an Oculus Quest 2 in Oculus Link mode.Cloud fly-through can be computationally expensive---but much less so than it used to be! Expanse uses a technique called reprojection to render extremely realistic clouds in realtime. It can cause some artifacts when used inside clouds; however, continual adjustments are being made to the algorithm that make flythrough much more viable.Transparency support requires use of a custom lit shader or shadergraph material. In theory, Expanse's fog could be just as well integrated as Unity's own volumetric fog. However, HDRP doesn't provide a clean way to composite custom fog over transparent objects. As such, Expanse has to resort to less ideal ways to deal with transparent objects, and requires you to use a custom copy of the HDRP Lit shader. Please see the documentation for details on how to set this up: https://bguesman.github.io/docsify-test/#/integrations/transparency.It’s challenging to create multiple planets in a small solar system: a la Outer Wilds. You cannot easily create multiple atmospheres in a single scene, because Expanse is backed by the Sky and Fog Volume system. Only one sky can be visible at a time.All testing is conducted using a RTX 2080Ti and GTX 1050 on Windows 10. I'm an independent developer so my testing resources are limited to my own computer.Refunds and ReturnsIf Expanse does not meet your needs, you can request a refund by emailing three.ms.creative@gmail.com. You'll have to provide your order confirmation number and an explanation of what about Expanse didn't meet your expectations, so I can improve it in the future.For bug fixes and support, you can email three.ms.creative@gmail.com or visit Expanse's discord.For more details, please see the Expanse Documentation Site.
直観的なプロシージャルモデリングツールと最先端のボリュームレンダリング技術を使用して、ダイナミックで感情的な空を数分で作成します。
説明
Expanse は、美しい空、雲、霧の堤防を作成できる HDRP 用の最先端のボリュメトリクス ツールです。 わずか 15 分で、地上的、神話的、様式化された魅力的でインタラクティブな雰囲気を作成できます。
Expanse が使用するレンダリングおよびオーサリング戦略は、SIGGRAPH や EGSR などのカンファレンスで発表された、制作に焦点を当てた最新の論文に基づいています。 Expanse のすべてのコンポーネントは物理ベースであり、さまざまな照明条件にわたって前例のないリアリズムと一貫性を実現します。
Expanse はリアルタイムで調整できる完全に動的なシステムであり、オーサリング プロセスを遅くする事前計算されたルックアップはありません。 雲量、霧の密度、時刻などをキーフレームで簡単にアニメーション化したり、スクリプトを作成してさまざまな気象シナリオを作成したりできます。 加えた変更はすべてエディターに表示されるため、再生モードに入らなくても空を微調整できます。
Expanse は、リアルタイム アプリケーション向けにパフォーマンスも最適化されています。 多くの品質とパフォーマンスのトレードオフの中から選択して、フレーム時間要件を満たすように空を最適化できます。 参考までに、前世代の 2080 Ti では、Expanse は体積大気、雲、霧を含む空全体を 0.7 ミリ秒未満でレンダリングできます。
必ずしも VR ファーストではありませんが、Expanse はシングル パス インスタンス化 VR をサポートしています。 サポートは本質的にはまだ実験的なものですが、より多くのユーザーがテストするにつれて、徐々に「本番対応」というラベルに移行する予定です。 Expanse は、HDRP がサポートする VR プラットフォームのみをサポートします。
Expanse に変更を加える必要がある場合でも、問題はありません。Expanse を購入すると、すべての C# スクリプトとシェーダーがコンパイルされていない状態で受け取られます。 素晴らしい機能を作成した場合、またはバグを修正した場合は、three.ms.creative@gmail.com までお知らせください。おそらく次のリリースに反映させます。
注: 私は QA チームを持たない独立した開発者です。そのため、バグ修正とサポートに関しては忍耐強く待っていただきありがとうございます。
Expanse はシートごとにライセンスが付与されます。 アセット ストア EULA の規定に従って、Expanse を使用する個人ごとにライセンスを購入する必要があります。 詳細については、アセット ストアの EULA または EULA FAQ を参照してください。
リンク:
Discord (サポートを得てディスカッションする最も簡単な方法): https://discord.gg/F3VQ2vJy9p
プロモーションウェブサイト: https://www.expanseskies.com/
ドキュメント: https://bguesman.github.io/docsify-test/#/
YouTube チャンネル: https://www.youtube.com/channel/UCHBzoaGEDkI2P2jsUljq24Q/about
技術的な詳細
テクスチャ数: 57
テクスチャの寸法:
猫の色 1024x1024 (x10)
猫のノーマルマップ 1024x1024 (x1)
エモ 1024x1024(27)
アクセサリ テクスチャ: 1024x1024 (x2)、512x512 (x7)
付属品 ノーマルマップ 512x512 (x9)
環境 2048x2048 (x1)
ポリゴン数:
猫 2026
ハイキングハット: 356
バトン:256
バッグ 312
パン208
肉200
干物 44
スパッド156
かざぐるま 80
草 128
キノコ 180
花132
バタフライ14
草64
木 453
フロア300
プレハブの数: 10 Cat
アニメーション数: 50 (インプレイス)
マテリアルの種類: Unity Toon Shader