Tessellated Terrain Shader for HDRPThe default package is for built-in pipeline. After importing the asset, you can find or import HDRP package from Doc folderThis is a tessellated terrain shader created with Amplify Shader Editor for HDRPThe performance is in maximum state compare to others because this shader is simple and has no complex computing. Just has below options:- Normal map- Normal power- Displacement map- Smoothness- Specular colorThe default tessellation algorithm is "Distance Based". You can use other algorithms easily by opening the shader on Amplify Shader Editornote: Grass and wind are not supported by unity terrain system for HDRPAlso you can update the shader using Amplify Shader Editor4-Layer, 6-Layer and 8-Layer mode is supported. More layers has more performance costWatch the tutorial video 1Watch the tutorial video 2My other assets:Lighting ToolsHDRP Lighting Box 2 : NextGen Lighting SolutionUniversal Lighting Box 2Lighting Box 2 Next-Gen Lighting SolutionBuilt-In Mobile Lighting BoxRealistic Car Lighting SampleMobile Water SeaTree Collection PackInterior Lighting Kit (VR-Mobile-Standalone)Interior Lighting Template Vol.2ArchViz Lighting Kit (Paris)HD Glass PackReal ArchViz SampleMobile Color GradingMy other game templates / kits:City Tower DefenseFPS Game Template Car Parking Kit 2.2Real Drift ManagerTraffic Race : Crash TemplateTruck Parking KitTraffic Ride TemplateBus Parking Kit 2Car Parking Template 3Off-Road Truck Template 2Tree Collection Pack2D Racing Game- HDRP - Grass and wind are not supported by unity terrain system for HDRP- Shader created using Amplify Shader Editor