SmoothMQTT
Simon Schliesky Softwarelösungen
$54.99
Date |
Price |
---|---|
日期和时间 |
价钱($) |
04/30(2021) |
54.99 |
11/20(2024) |
54.99 |
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SmoothMQTT provides a turn-key, no-code solution to integrate IoT or other MQTT-enabled devices into your games and applications.Why bother coding, when connecting hardware can be click and play? SmoothMQTT will give you the power to connect external hardware like LEDs, sensors, motors, etc. with your Unity app or game, without the entry-barrier of programming. All components provided in this package will allow you to easily access Unity functions in response to messages from other apps or hardware appliances.MQTT is a message protocol that allows you to publish values to a topic that any client can subscribe and react to. Imagine a sensor in your living room publishes its current temperature measurement to MQTT and your game changes the light intensity or color in your scene.This asset provides you with components which make it easy to run and/or use MQTT infrastructure within your game or app. All components included are designed to resemble your regular workflow, no matter if it's inspector-based or code-based development. Subscribing to a topic is as easy asadding a componentconfiguring the topicselecting an action to be triggeredJust like you are used to from UI buttons and EventTriggers in Unity.If you're not convinced yet, check out the manual completely for free under https://smoothmqtt.schliesky.com/This package supports:mqtt:// and mqtts:// protocolsUnity MQTT clientsUnity MQTT brokerConfigurable IP, port, and user credentialsMessage publishingMessage subscriptionPrimitive data types in messages (int, float, bool, string)Unity types in messages (Vector3, Quaternion, Color)Conditional subscriptions (i.e. compare message to string and do A or B)Publishing messages from a TMP_InputFieldPublishing trigger and collision eventsSetting up user/password if Unity app is the brokerConditional subscribers (>, >=, <, <=, !=, ==, in interval, outside interval) for float messagesJSON payload handlingThis package does NOT support:WebsocketsSupported PlatformsWindows Standalone tested and worksOS X Standalone tested and worksLinux Standalone tested and worksAndroid (experimental, tested with API level 29)iOS (unknown)WebGL (not supported)UWP (not supported)Other platforms (unknown)Third Party LicensesAsset uses MQTTnet.dll under MIT license; see ThirdPartyNotices.txt file in package for details.Current Roadmap:Settings functions and UI dialog prefab to change mqtt server and credentials and stuffPlayerPrefs integration for settingsAdd Formatstring option to subscriber (partially available through JSON Subscriber)mqtt:// and mqtts:// protocolsUnity MQTT clientsUnity MQTT brokerConfigurable IP, port, and user credentialsMessage publishingMessage subscriptionPrimitive data types in messages (int, float, bool, string)Unity types in messages (Vector3, Quaternion, Color)Conditional subscriptions (i.e. compare message to string and do A or B)Publishing messages from a TMP_InputFieldPublishing trigger and collision eventsSetting up user/password if Unity app is the brokerConditional subscribers (>, >=, <, <=, !=, ==, in interval, outside interval) for float messagesJSON payload handlingHandles color payloads and allows for checking whether they are within a certain gradientAutomatic Reconnect if connection is lost