Rocky Hills Environment - Mega Pack (SRP)
Tobyfredson
$70.00
Date |
Price |
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日期和时间 |
价钱($) |
04/21(2021) |
55.0 |
05/03(2021) |
70.0 |
06/01(2021) |
35.0 |
06/17(2021) |
70.0 |
11/10(2021) |
35.0 |
11/13(2021) |
70.0 |
12/13(2021) |
35.0 |
01/12(2022) |
70.0 |
04/11(2022) |
35.0 |
05/01(2022) |
70.0 |
11/09(2022) |
35.0 |
11/14(2022) |
70.0 |
11/15(2022) |
35.0 |
12/11(2022) |
70.0 |
12/21(2022) |
35.0 |
01/19(2023) |
70.0 |
12/19(2023) |
35.0 |
01/11(2024) |
70.0 |
06/13(2024) |
35.0 |
06/27(2024) |
70.0 |
09/04(2024) |
35.0 |
09/23(2024) |
70.0 |
11/20(2024) |
70.0 |
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Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.This pack does not support the built-in render pipeline. To access it go to the link provided in the description!Tested in Unity 2021.3.11f1+, 2022.3.1f1+, 2023.1.0f1+, 2023.2.14f1+, Unity 6 (6000.0.5f1).(SRP 12+, 14+, 15+,16+ and 17+) are supported.Introducing Rocky Hills Environment - Mega Pack version 5, a high-quality, semi-stylized environment art package for games and 3D applications. This package contains minimal photo source material, as most textures are created using Substance Designer or digitally painted by hand.○ CompatibilityThe main pipeline used is the "URP Render Pipeline", containing HDRP conversions inside.By purchasing this pack, you will get a free upgrade to the (Built-in) version: Rocky Hills Environment - Mega Pack○ Product OverviewThis pack is divided into two categories since it contains two types of foliage shader that are different from each other; "The Toby Foliage Engine" and "Custom Tree Importer".(CTI - Custom Tree Importer shader) The vegetation contains and works with the third-party tool Custom Tree Importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with a minimum performance impact.(TTFE - The Toby Foliage Engine) is a new lightweight, fast, and innovative single-pivot vegetation system made with "Amplify Shader Editor" that attempts to simulate multiple pivots per mesh, similar to "Pivot Painter". These shaders provide a comprehensive solution for achieving realistic wind and plant shading. Its seamless integration and user-friendly interface make applying it to any mesh easy. There is no need to worry about conversion or any cumbersome steps as the shaders streamline this process. You also have the ability to adjust settings such as wind and seasons using the global controller gizmo.This pack only includes the free version which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine○ FeaturesTerrain detail painting support has been added.PBR materials and meshes with LODs.Summer, fall, and winter seasons for all assets.Over 1000 prefabs.Unique cliff meshes.Ground splats.A variety of ground tiles for all seasons.20 particles.7 Example scenes.18 Amplify shaders (16 editable):- Detailed Map Coverage Snow (detailed map + animated sparkles, supports tessellation).- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)- Simple Snow Triplanar.- Ice shader.- Running water shader + reflections.- Custom Standard (Tessellation).- TTFE shaders (Foliage shaders non-editable).⚑ Limitations🞫 TTFE is designed to work with instancing, static batching is not supported.🞫 Because this pack includes the free version of TTFE, you can't open or edit these shaders with the Amplify Shader Editor (Node functions have been removed). Check out the full version to gain access to the Amplify nodes!🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile).🞫 While Mobile is supported, the scenes are intended for performance testing and will not be suitable for mobile devices (performance-intensive scenes).○ FeedbackFor questions follow the Unity forum thread or contact me via email:florianalexandru05@gmail.comSupport Forum Thread○ Polycount and texture specificationsTotal triangle count of a prefab (all LODS)(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)).Cliffs and rocks- BoulderRHE: 922 triangles- CaveRHE: 1145 triangles- GenericCliffARHE: 4158 triangles- GenericCliffBRHE: 2814 triangles- GenericCliffCRHE: 4756 triangles- GenericCliffDTopRHE: 2912 triangles- ModularCliffARHE: 8212 triangles- ModularCliffBRHE: 7348 triangles- ModularCliffCRHE: 11084 triangles- ModularCliffERHE: 2772 triangles- LowRockMediumRHE: 1817 triangles- RockDetails All: 490 triangles- RockMediumBRHE: 1804 triangles- RockMediumCRHE: 702 triangles- IrregularStones All: 6170 trianglesProps- GenericTree_TrukRoots: 10314 triangles- GroundSplatBRHE01: 4969 triangles- GroundSplatBRHE02: 4250 triangles- GroundSplatBRHE03: 7407 trianglesVegetation- BeechTree01Summer: 8278 triangles- BeechTree02Summer: 27067 triangles- BeechTreeOldSummer: 44180 triangles- GenericTreeSummer01: 23106 triangles- BeechBushDSummer: 7703 triangles- GenericBushASummer: 988 triangles- GrassASummer01: 180 triangles- FlowersA_Summer: 60 trianglesTextures- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).- Texture formats: "Tif" (some textures with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), "Png" (all albedo, normal maps, and height maps).(Number of textures counting only the albedo for each material):- 1k, 512, 256 Textures: 28 Including ground tiles, particles, and splats.- 2k Textures: 56 Including ground tiles and smaller atlases.- 4k Textures: 13 Including large atlases, props, and trees.Other informationRigging: NoAnimation count: 0UV mapping: YesLOD information: 4 LODSTypes of materials and texture maps: PBR