Shader Graph - Easing
Cerborus
$0.0
Date |
Price |
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日期和时间 |
价钱($) |
04/21(2021) |
0.0 |
11/20(2024) |
0.0 |
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Enhance your Shader Graphs by making them feel more natural. Quickly and easily. This package adds all common easing functions as Shader Graph Nodes.This package should remain compatible in all future versions.Ease whatever makes more or less sense! Information - [src] Objects in real life don’t just start and stop instantly, and almost never move at a constant speed. When we open a drawer, we first move it quickly, and slow it down as it comes out. Drop something on the floor, and it will first accelerate downwards, and then bounce back up after hitting the floor. Usage Easing functionsare are mostly used in animations to change a target value in a defined period of time. You can move objects, change their colors, scales, rotations and anything you want. Simply by using easings. It uses the known [0, 1] interpolation.The input values are not clamped by me!Namespace: Math/EasingThe included Easing Nodes are:BackBounceCircularCubicElasticExponentialQuadraticQuarticQuinticSineAll of them have the variants [In, Out, InOut]Steps NodeCreate interpolations that have discrete steps.The Steps-Parameter sets the amount.The minimum Steps are clamped to 1.Only integer values should be set, but float values will be also handled properly. So, do as you please.Mirror Easing Value NodeIt takes a normalized value as input and returns a mirrored output value. The mirrored value reaches linearly the transition destination Out = 1 at In = 0.5, and then returns to the transition origin Out = 0 at In = 1.