【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
HDRP, URP, and Standard (Built-in) pipeline support
Highly customizable pack of VFX and additional bonus assets. The perfect balance between "stylized" and "realistic", these effects will fit perfectly in almost any game. No scripts used in any of the effects, only particle systems, and animator components. Prefabs are 100% perfectly scalable, preserving all component size ratios.
Asset DOCUMENTATION is also available online.
Also, check my TWITTER for the news on upcoming Assets.
Main Features:
- 32 Complete and unique VFX Prefabs- Plus 48 VFX examples in the second Scene- Shader Graph shaders for URP and HDRP pipelines- Amplify Shader Editor for Standard pipeline- Second Scene with bonus content- PBR Crystal materials- ForceField materials- Everything in Local Space- Perfectly scalable- Extreme customization options, almost every parameter can be adjusted- Standard, URP, and HDRP support- Tons of additional textures, gradients, and meshes- Deferred and Forward rendering- 6 Rock debris models- 7 Weapon models- 6 Crystal and 8 Crystal shards models- 200+ Textures and Gradients
Compatibility:
- Asset works perfectly fine on PC- URP version works on mobiles, but you might need to reduce the number of particles for the low-to-middle-end mobile devices.- Transparent triangle ForceField effects need to be slightly adjusted for Orthographic cameras
Technical information:
- Effects are built with Unity native Particle System (Shuriken, CPU)- Some of the effects using native animator component with simple animation clips- Ground Indicators/Impacts are just particles, with custom optimized meshes to reduce overdraw- Video was recorded on Standard (Built-in) pipeline, Linear Color Space, using only regular Bloom and ACES Tonemappming for the Post-processing Effects- Interactive Demo Scenes for each pipeline are included
Support email: sinevfx@gmail.com
LinkList
copyright © Unity AssetStore概要 优惠信息 beta All Rights Reserved.