You can make a puzzle using the digital lock with the correct password, the paint will move and reveal the safe box which you will open with the correct combination of the safe box lock.A collection of safe, lock, handle and picture-frame props for concealed-storage scenes and environmental puzzle setups. Use the pieces independently or combine them in your own scene.Includes black and grey safe variants, a digital lock, four handle designs, picture frame, rail and wheel assembly. Your own picture artwork and interaction logic can be added in your project.TECHNICAL DETAILSModel format: FBXFBX files: 10Mesh objects across these files: 22Polygon faces: 6,025Triangles: 11,778Vertices: 6,049Material names across the FBX files: 5PBR maps: Base Color, Metallic, Roughness and Normal.Texture format: PNG.PBR texture resolutions: 2048 x 2048.Metallic and roughness are provided as separate maps.UV sets per mesh object: 1, 2.Armatures in the FBX files: 0Imported animation actions: 0CONTENTS AND PER-FILE GEOMETRYEach row lists one FBX file and its internal mesh-object count.Digital lock (digital_lock.fbx): 1 mesh object; 982 polygon faces; 1,964 triangles; 984 vertices.Safe / black finish (safebox_black.fbx): 6 mesh objects; 1,767 polygon faces; 3,446 triangles; 1,735 vertices.Safe / grey finish (safebox_grey.fbx): 6 mesh objects; 1,767 polygon faces; 3,446 triangles; 1,735 vertices.Handle A (handle_A.fbx): 1 mesh object; 284 polygon faces; 556 triangles; 317 vertices.Handle B (handle_B.fbx): 1 mesh object; 182 polygon faces; 364 triangles; 216 vertices.Handle C (handle_C.fbx): 2 mesh objects; 142 polygon faces; 274 triangles; 149 vertices.Handle D (handle_D.fbx): 1 mesh object; 325 polygon faces; 600 triangles; 331 vertices.Picture frame (frame.fbx): 1 mesh object; 174 polygon faces; 348 triangles; 176 vertices.Frame rail (frame_rail.fbx): 1 mesh object; 198 polygon faces; 396 triangles; 200 vertices.Frame wheel assembly (frame_wheel.fbx): 2 mesh objects; 204 polygon faces; 384 triangles; 206 vertices.USAGE NOTESStatic models and textures. The FBX files do not contain animation clips or gameplay/puzzle scripts.Geometry totals count all listed files, including variants; they are not a count of unique designs.Triangles are counted after triangulating the FBX faces. Vertex totals are imported mesh vertices; runtime GPU counts can vary.







