FPS Integration Tool Free
Grey Gear Systems
$0.0
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2021) |
0.0 |
11/20(2024) |
0.0 |
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Allows First Person Shooter systems and mechanics to be implemented quickly and intuitively, while utilising the assignment of audio-visual assets to enable flexible customisation.- Version 2019.4.20f1 and AboveThe Grey Gear Systems FPS Integration Tool allows First Person Shooter systems and mechanics to be implemented quickly and intuitively, while utilising the assignment of audio-visual assets to enable flexible customisation.Please read the included PDF documentation named 'READ ME' before using, as some configurations are required.PlayerMobility Attributes & ControlsIncluded Weapon SystemsCollisionsAudioHealthRespawn on DeathWeapon SystemsFiringReloadingSwitchingAnimationsParticle SystemsCartridge EjectionWeapon ControlsDamagePlayer HUDWeapon CrosshairMagazine Ammo CountTotal Ammo CountAmmo IconHealth CountDamage Tint OverlayLow Health Tint OverlayObjective DisplayPause MenuFail and Success MenusNonPlayer Zombie, Strong Zombie & BossFully Animated with AudioNavigates to PlayerMulti-Layered CollisionBlood Splatter when ShotHealth and DeathHits and Harms Player when CloseBoss uses a Magic ShieldHealthFor Player, Non-Player and other GameObjectsCan involve LivesCollectablesWeapon, Ammo, Health and Lives pick-upsAfter Collection InstantiationProjectilesLifetime SettingsSupports Projectile Despawn, Drop & Stick Collision TypesDetonation Time and CollisionsExplosion Particle Effects and AudioExplosion Rigidbody ForcesRadius-Based & On-Collision DamageRespawnsFor Player, Non-Player and General GameObjects such as CollectablesDefines when Spawning is ExecutedManagers PrefabLayer Collision Manager to Configure the Layer Collision Matrix AutomaticallyBoundary Manager for Handling GameObjects that are Falling Off the LevelWave Manager to Structure the Start and End Events of Each WaveTotal Ammo Manager that Enables the Adjustability of Ammo QuantitiesScriptableObject InvolvementSupports editing characteristics from the Inspector without CodingAllows Field Assignment like an AssetModular and ReusableIncludes Weapon, WeaponCollection and Ammo ScriptableObjectsProject Settings PopulationPrepares Input and Tags & LayersWeapon File CreationGenerates Template Weapons for easy editingDemo SceneShooting Range featuring all Demo Weapons and Rigidbody Targets to Shoot DownZombie Room containing Zombies and Weapons that are Spawned over timeZombie Game introduces New Enemies within a Five-Wave Survival GameDemonstrates the Tool's Gameplay CapabilitiesBaked LightingOther CapabilitiesApply Damage Multipliers to the GameObjects of EntitiesMove any GameObjects between Positions from InvokingAssetsAmmoAnimation Clips & ControllersAudio ClipsMaterialsTexturesSpritesOther Prefabs