
This is a simple water shader that simulates water instead of creating particles. Has a few options to change the look as you want.To simulate a realistic water looking and gives you the way to adjust it, we focused on 4 points:Deep and Shallow water with camera depth2 normals for light reflectionNoise for vector displacementRenderTexture for reflecting objects (Experimental)Shader requires the depth texture option to be enabled in URP quality settings. If not enabled, the water will apear with no transparency. That is up to you, depending on whitch platform you are tageting.