
Resize,
LOD add,
Shadergraph-outline add,
The Marmoset rendering screenshot has been replaced with a Unity rendering screenshot.
Ani add
idleThe work was done based on URP. The toon outline shader was created using Shader Graph. It can also be used in HDRP. In the Built-in render pipeline, to achieve a toon outline effect, it must be handled through scripting or modeling. Only PBR can be used.Number of textures7-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048X2048Polygon countSpider_A_14,640 triSpider_Color variation A_14,640 triSpider_B_14,230 triNumber of meshes/prefabs2/3Rigging: YesAnimationIdle,GenericUV mapping: YesLOD information (count, number of levels)SpiderA_LOD0=14,640 triSpiderA_LOD1= 7565 triSpiderA_LOD2= 5369 triSpider_Color variation = SpiderASpiderB_LOD0=14,230 triSpiderB_LOD1=7462 triSpiderB_LOD2=5227 triTypes of materials and texture maps (PBR+Toon)Generic Animation Sharing System,Add outline with shader graph. Toon style.Pursuing Overwatch-style and Borderlands-style. PBR+Toon Updates will continue.