Measure Tool is the ultimate measuring solution: displays dimensions, distances and positions of the gameobjects, in world or local coordinates. Useful when layout or precision is important.Measure Tool displays dimensions and distances of the gameobjects in the scene. One editor script with no setup lets you know how much space gameobjects take in the world (in local or world space coordinates).Can be used as persistent Scene View GUI or as a new Unity feature - custom EditorTool.Measure Tool measures 3D Colliders, 2D Colliders, Meshes, Skinned Mesh, Mesh Colliders, Sprites, UI (RectTransforms), UI relative positions, Terrains, distances and more.Documentation | Forum thread | SupportThere is no setup, no need to add any components or alter gameobjects in any way. Measure tool is an editor script (no .dll, c# script with readable source code) that doesn't affect your builds.Measures 3D colliders, 2D colliders, Mesh collidersMeasures mesh, skinned mesh, sprites, UIMeasures distances, shows world positionsOptimized for performanceSupports all OS, idependent of target build platform (Editor tool)No setup, no external dependeciesEditor script, does not affect your builds in any wayReadable source code (no .dll)