Real-time screen space reflections that make your scenes look more realistic - with fine-grained control over quality and performance, no manual probe setup required.This bundle contains 2 packages optimized per pipeline:- Shiny SSR for Built-in pipeline.- Shiny SSR for URP (Universal Rendering Pipeline).Both packages offer the same functionality and support forward and deferred rendering path.Demo: Windows | Mac | Android** Key features **Global intensity slider plus deep customization.Contact hardening - sharper near reflections, with customizable distance-based fuzziness and decay.Physically based reflections in deferred (fresnel, smoothness, energy conservation), also compatible with forward.Spatio-temporal filter and specular controls for flicker-free, shimmer-free reflections.True per-object depth computation.Realistic/specular or "dark" reflections (dark ones look like shadows and are even faster).Detailed raymarching settings.Compatible with Unity 2022.3 and Unity 6 (including Unity 6.4 and Render Graph), with VR Single Pass Instanced / Multiview support.** Per-path control (the Shiny difference) **Forward / Forward+: override global raytracing settings per object for unmatched control and performance. Apply reflections only to specific objects - by group, layer, name filter or even specific submeshes.Deferred: leverages gbuffers for even more accurate physically based reflections using per-pixel normals and smoothness, independent of scene objects.Combine both paths in one scene, reflecting over deferred and forward objects together (e.g. puddles - a puddle example is included in demo scene 1).** Water & transparent surfaces **Screen Space Normals for transparent pixels read smooth normals so SSR reflects correctly on water and glass, in both forward and deferred.Reflections work on transparent water shaders like Crest, with screen-space normals in both forward and deferred.Depth Prepass with its own layer mask renders the depth of selected transparent objects so rays can hit them during ray-marching.Smoothness slider to tune reflection sharpness on transparent surfaces.** Skybox & reflection sources **· New "Shiny SSR Skybox Reflection Source" component: reuse a Reflection Probe's cubemap, or anchor the Automatic Cubemap bake to a fixed position.The asset includes a demo scene and documentation.Related assets:Shiny SSR 2 is included in our Visual Fidelity, Visual Fidelity Pro, Visual Fidelity Ultra and Ultimate Bundle. You can buy Shiny SSR 2 now and later upgrade to any of these bundles with a discount.📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher PageKronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.** Compatibility**- Compatible with Built-in and URP pipelines.- Supports Unity 2022.3 and Unity 6 (also the new URP Render Graph).- Supports Windows, Mac, Linux, iOS, Android and WebGL 2 platforms.- Works with existing shaders/materials, no scene changes required.- Works great with Beautify and Radiant Global Illumination.- In forward rendering mode, reflections can't be added to terrain.- Experimental VR Single Pass support for PCVR (not recommended for standalone VR devices like Quest).Note: the effect can only render reflections from visible objects in the scene as it's a screen space/camera effect.




