【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
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『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Shiny SSRR adds beautiful screen space reflections to your scenes in real-time making them more realistic.This bundle contains 2 packages optimized for each rendering pipeline:- Shiny SSRR for Built-in pipeline.- Shiny SSRR for URP (Universal Rendering Pipeline).Both packages offer the same functionality and support forward and deferred rendering path.Demo: Windows | Mac | Android** Key Features **Shiny SSRR allows you to control reflections intensity from a global slider while also allowing a high level of customization, including advanced options such as:- Contact hardening makes near reflections sharper while you can customize distance based fuzziness and decay levels.- Physically based reflections in deferred with fresnel, smoothness and energy conservation (also compatible with forward).- Spatio-temporal filter and specular reflection controls to attenuate and remove shimmering producing flicker free reflections.- Ability to compute true depth of objects.- Detailed raytracing settings.Shiny is also designed and optimized for the two rendering paths:- In forward/forward+ rendering mode, you can override global raytracing settings per object, providing unparallel control and performance levels. Also you can decide to apply reflections only to specific objects in groups, by layer, name filter or even specific submeshes.- In deferred rendering mode, Shiny SSRR leverages gbuffers to produce even more accurate physically based reflections by using per-pixel normals and smoothness independently of the objects in the scene.Shiny can combine both rendering paths, allowing reflections over deferred and forward compatible objects, like puddles (a puddle example is included in demo scene 1).The asset includes a demo scene and a quickstart guide (PDF) with instructions.Additionally we provide around the clock support on our dedicated support site and on Discord.** Compatibility**- Compatible with Built-in and URP pipelines.- Deferred rendering path in URP requires URP 12.0 or later (Unity 2021.3+).- Also supports the new URP Render Graph.- Supports Windows, Mac, Linux, iOS, Android and WebGL 2 platforms.- Works with existing shaders/materials, no scene changes required.- Works great with Beautify and Radiant Global Illumination.- In forward rendering mode, reflections can't be added to terrain.- VR not supported.- Orthographic camera not supported.Note: the effect can only render reflections from visible objects in the scene as it's a screen space/camera effect.Related assets:- Shiny SSRR is included in the Visual Fidelity Bundle and Ultimate Bundle.Like Shiny SSRR? Contact us and check out our other assets on our Publisher page.
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