allSAVE Pro is the only asset that sets up saving and loading with just a couple of clicks.
There is no need to code, add special tags or components. It is all automatic!
Not only that but allSAVE has the largest component support of any save/load solution and is packed with other features.
- Add save/load support in a single click
- Add Quick save/load, Auto-save, Encryption, Compression, and Auto-backups with a simple tick-box
- Automatically supports custom scripts (C# and Unityscript/Javascript)
- Supports all system collection types, even nested collections!
- All object references are retained and restored to an identical state.
- Fully up-to-date, including support for the Unity 2017.2
Simple. Powerful. Flexible.
allSAVE Pro supports a massive range of components and types:
- Over 300 Unity engine types are supported including UI, rendering, physics, audio, events, and particle system types.
- All system collection types, including arrays, multi-dimensional & jagged arrays, lists, dictionaries, stacks, queues, and so on. These collection types may be nested in any combination.
- Where custom C# scripts are not compatible, they may be automatically patched and fixed using an integrated patcher.
- Even Coroutines may be saved! Upon loading, they will resume from the point that they left off - even retaining all local state!
- Delegates, UnityEvents and C# events are all automatically saved and restored to their complete state upon loading.
- Exercise complete control over serialization of custom types.
- Comes with customizable prefabs to quickly implement save/load menus and overlays.
Supports standalone builds of Unity 5.5 and higher. Requires one license per seat.
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