For any questions, comments, or suggestions, please email me at alaskandesign@gmail.com
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Prefabs
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Package contains four prefabs of ivy.
These can be found in Assets/IvyClumps/Prefabs.
Drag any of these into the scene to place.
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ivy00 and ivy01
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--Simple hanging vines
--Contains 3 Levels of Detail
These are designed to be hanging, but ivy00 could be rotated to run across the ground or climb upwards instead.
The transition distance of LODs can be changed in the Inspector window by selecting the prefab.
These prefabs can be combined to create differnt combinations of vine clusters.
This can be seen in the prefabs ivyCluster00 and ivyCluster01.
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ivyCluster00 and ivyCluster01
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--sample prefabs created by combining the ivy00 and/or ivy01
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Prefab ivy00 contents
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Meshes:
* ivy00_mesh_LOD0 : 112 tris
* ivy00_mesh_LOD1 : 32 tris
* ivy00_mesh_LOD2 : 8 tris
Material:
* ivy00_mat
Textures:
* ivy00_ao : 128 x 128 occlusion map
* ivy00_diffuse : 512 x 512 albedo map
* ivy00_normals : 512 x 512 normal map
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Prefab ivy01 contents
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Meshes:
* ivy01_mesh_LOD0 : 376 tris
* ivy01_mesh_LOD1 : 168 tris
* ivy01_mesh_LOD2 : 136 tris
Material:
* ivy01_mat
Textures:
* ivy01_ao : 128 x 128 occlusion map
* ivy01_diffuse : 512 x 512 albedo map
* ivy01_normals : 512 x 512 normal map