【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
EXTILE is a non-repetitive tiling material that eliminates the ugly tiling effect associated with tiling textures by using mathematical algorithms to randomize them.EXTILE non-repetitive tiling material eliminates the ugly tiling effect associated with tiling textures by using various mathematical algorithms to randomize both geometric and organic patterned textures. You can now have infinitely randomized bricks, tiles or any other geometric pattern or use it to create a randomized ground material. In this newest release you can now use atlas textures for randomization of geometric type textures based on a 4,7, 10, 13 or 16 quadrant configuration.It also comes with many additional effects such as dirt effects and Z-up puddles as well as other texture properties. By default all the materials are in world aligned space - triplanar - but can be switched to object space if so desired.Extile is built to be both flexible and customizable. To accomplish this all of its properties are dissected into modular subgraphs that you will find in the subgraph folder. This gives you the power to use them and build your own creations adding them to your projects as you see fit.Rendering pipelines supported: URP, HDRPKEY FEATURES:-Randomization of both geometric and organic styled textures-Atlas texture usage based on a 4,7,10,13 or 16 quadrant configurauion (applies to geometric randomization)-Full randomization of textures on infinitely large surfaces-Random Brightness variation on geometric texture cells-Materials are setup as triplanar (world aligned) with option to switch to local-Height based dirt effect-Z - Up based puddle effect- Full dissection of functions for modular developmentTECHNICAL DETAILS:16 X Extile Materials13 X PBR Graphs16X Sub Graphs8X 2K textures2 X Texture Masks
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