This is a low-poly 3D models package.
This package contains 5 melee weapons, with each one configured with every basic setup ready, including texture maps and mesh colliders.This package has been updated to Unity 2022.3.62f3.Legacy versions (2019–2021) are no longer supported. Official updates require Unity 2022.3.62f3 or higher.URP <-> Built-in tutorials:Online DocsBuilt-in to URP #1Built-in to URP #2URP to Built-in[Notice] Starting with version 2.2, this asset requires Unity 2022.3.62f3 or higher for installation and updates.Standard materials setUses standard shader materials and individual textures (Standard for Built-in and Lit for UniversalRP).2 modes of combination effect (manually textured), mixing two different colors (red excluded).FILL: the secondary color is set on edges and hitting part, then bleeds on primary color at contact. Tonfa is set differently: cracks are dyed with secondary color, then bleeds on primary color.MOD: secondary color dye the primary color over edges and hitting parts, like as light effect.Albedo textures can be used without emission map.Built-in and UniversalRP support.Shader graph customizable setOne custom shader graph for all weapons. Uses materials based on a custom shader graph. Combines various fragments of colorless textures to ensure full color and shading customization of each weapon.FILL and MOD effects can be applied in the same material with full color customization.Asset features:5 low poly meshes:Blade (218 faces)Knife (250 faces)Tonfa (220 faces)Greatsword (252 faces)Hammer (314 faces)Textures resolution: 2048x2048pxTonfa uses textures of 1024x2048px.5 texture maps:Albedo (29 per mesh) + up to 4 colorless fragments and a detail texture for the shader graph version of each weapon.Emission (emit) (29 per mesh) + 3 colorless emission map (normal, FILL and MOD) for each weapon.Metallic (alpha as smoothness)Ambient occlusionNormal mapMain color palete:Red (#FF0000)Blue (#001EFF)Cyan (#00B8FF)Lime (#00FF9F)Purple (#D600FF)

