Swing mainly consists of Swing Engine and Swing Server. Swing Engine is a Unity Asset that provides functions and sample source code for generating efficient object-data-based replay contents. Swing Server manages those contents sent by the engine to easily share replays on-demand or even broadcast alive.
Using Swing Engine is free of charge, while using Swing Server has cost rate similar to Amazon Web Service. But using Swing Server is not mandatory. Developers can choose to build their own server and Swing Engine supports local file management functions to facilitate the work.
For More Information, visit https://www.minkonet.com.
- Features
Swing Engine captures and restores the gameplay, including animation and sound. It supports many helpful features for implementing replay.
* Object-data-based replay
* Records game and replay it
* Broadcast and Watch it
* List Replay or Broadcast
* Playback Camera Operations
* Support Voice
- Tutorials
"https://minkonet.atlassian.net/wiki/display/PUB/Tutorials
- Developers Guide
https://minkonet.atlassian.net/wiki/display/PUB/Developer%27s+Guide
- API Reference Manual
https://minkonet.atlassian.net/wiki/display/PUB/Reference+Manual