Attention:
video and images use standard image effects that are not included in this package.
This Asset is presented model of the car. There are two versions: a standard and large wheels. Here I want to offer you a solution for the implementation of the suspension system. The model contains all configured bones. The position of the bones varies according to the position of colliders, whereby the movement of the suspension is rendered. "Repaint" part of the car have two materials, one of which has transparency. For those who want to use just one material, but at the same time be able to paint the car in any color, I added to the project PSD file. This is illustrated below the description in the video. Also includes in Asset scene with a very simple physics, so you can see the implementation of the suspension system in action.
Textures:
The model contains a set of 2k texture to the body , cabin, wheels and interior. Lights - 0.5K.
A little bonus:
Along with the model comes a garage as well as 30 small objects interior. Gates animation. Ready prefabs lamps. Scripts define the behavior of the lens flare relative to the camera.