NVIDIA® VRWorks™ enables a new level of presence by bringing physically realistic visuals and simulated environments to virtual reality.
VRWorks Graphics features are aimed at Game and Application developers and bring a new level of visual fidelity, performance, and responsiveness to virtual reality through the following features.
Multi-Res Shading is an innovative rendering technique for VR whereby each part of an image is rendered at a resolution that better matches the pixel density of the lens corrected image.
Lens Matched Shading uses the new Simultaneous Multi-Projection architecture of NVIDIA Pascal-based GPUs to provide substantial performance improvements in pixel shading.
Single Pass Stereo uses the new Simultaneous Multi-Projection architecture of NVIDIA Pascal-based GPUs to draw geometry only once, then simultaneously project both right-eye and left-eye views of the geometry.
VR SLI provides increased performance for virtual reality apps where two GPUs can be assigned a specific eye to dramatically accelerate stereo rendering.
SUPPORTS
- All major VR HMD's
- DX11 forward rendering path
REQUIRES
- Windows PC
- NVIDIA Geforce 9 series or higher.
- Unity 2017.1.0b6 or higher
- VS 2015 redist