
This asset is SD Unity-chan's Derivative "Haon SD series". You can create a third person adventure action game with SD Character.Due to an administrative error, this package will soon be deprecated and a new package with the same content will be published.Existing customers can access the new package at no additional cost. (There is no disadvantage to purchasing now!)Once the new package is published, we'll leave a link here.You can also search for it in the store.August 29, 2025--------------------------This asset is SD Unity-chan's Derivative "Haon SD series".This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the EULA license applies to this package.View Unity-chan licenseView Asset Store EULA license The animations of the Haon SD Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying.▶ SD Haon Custom Bundle (Trial Package)This package uses the shader and spring system provided by Unity Technology Japan.Unity Chan Spring BoneUnity Toon Shader (essential!)Unity-Chan Toon Shader Ver 2.0.6 (Unity 6 and earlier versions)▶ Motion ListRootMotion & In-place motion- All anim 177attackA_1attackA_1_holdattackA_1_ToStandCattackA_2attackA_2_holdattackA_2_ToStandCCarryHeadUp_LiftCarryHeadUp_Stand@loopCarryHeadUp_throwCarryHeadUp_UnloadCarryHeadUp_Walk@loopCarryHeadUp_Run@loopCarryHeadUp_Jump_StandToUpCarryHeadUp_Jump_Up@loopCarryHeadUp_Jump_Down@loopCarryHeadUp_Jump_LandingCarryHeadUp_Jump_LandToStandCCarryHeadUp_Jump_Fly@loopCarryHeadUp_Freefall@loopCarryHeadUp_JumpCarryHandOn_LiftCarryHandOn_Stand@loopCarryHandOn_throwCarryHandOn_UnloadCarryHandOn_Walk@loopCarryHandOn_Run@loopCarryHandOn_Jump_StandToUpCarryHandOn_Jump_Up@loopCarryHandOn_Jump_Down@loopCarryHandOn_Jump_LandingCarryHandOn_Jump_LandToStandCCarryHandOn_Jump_Fly@loopCarryHandOn_Freefall@loopCarryHandOn_JumpClimb_upClimb_JumpClimbLedgeClimb_hold@loopClimbing@loopClimb_LandingClimb_mountClimb_Jump_RightClimb_Jump_LeftClimb_Jump_FloorUpClimb_Jump_FloorDownClimb_Move_RightClimb_Move_Right_inplaceClimb_Move_LeftClimb_Move_Left_inplaceClimbLedge_DownTo_Ledge rootClimbLedge_Hold@loop rootClimbLedge_UpToStand rootClimbLedge_DownTo_Ledge inplaceClimbLedge_Hold@loop rootClimbLedge_UpToStand rootClimbLedge_Move_Right rootClimbLedge_Move_Right inplaceClimbLedge_Move_Left rootClimbLedge_Move_Left inplaceCreate(StandC)@loopCrawling_StartCrawling_Hold@loopCrawling_ToStandCCrawling_Crawling@loop InplaceCrawling_Crawling@loop rootCrawling_Rotate InplaceCrawling_Rotate_Right rootCrawling_Rotate_Left rootDamaged_ToBackDamaged_ToFontDamaged_FallDown_ToFrontDamaged_FallDown_ToBackDamaged_Shoved_ToFrontDamaged_Shoved_ToBackDash_Front@loopDash_FrontLeft@loopDash_FrontRight@loopDash_ToStandC_Slide@loopDash_ToStandCDieEmotion_Clap(StandC)@loopEmotion_FailEmotion_OEmotion_VictoryEmotion_XFreefall_FootDown@loopFreefall_HeadDown@loopFreefall_BackDownFreefall_FrontDownGroundDive_Sliding_StartGroundDive_Sliding_Jiggle@loopGroundDive_Sliding@loopGroundDive_Sliding_ToStandGroundDive_BonkGroundDive_Bonk_ToStandGroundDive_Bonk_extraDizzyheadGroundDive_Bonk_ToDieGroundDiveGroundDive_BonkHandStand_Hold@loopHandStand_Jump inplaceHandStand_Jump rootHandStand_Start_FromStandHandStand_To_StandJump_AirAttackJump_AirAttack_StartJump_AirAttack_EndJump_AirAttack_HoldJump_DownAttack_TumblingJump_DownAttack_Down@loopJump_DownAttack_LandJump_DownAttack_toStandCJump_Small@rootJump_Medium@rootJump_Big@rootJump_ToStandCJump_StandtoUpJump_Up@loopJump_UptoDownJump_Down@loopJump_LandingJump_LandtoStandCJump_FlytoDownJump_Fly@loopJump_UpCharge@loopJump_StandToUpJump_Up-Big@loopJump_Down-Big@loopJump_Fly-Big@loopJump_SomersaultJump_Somersault_1of2Jump_Somersault_2of2Jump_Somersault@loopJump_LandingFailJump_LandingFail_extraDizzyheadJump_LandingFail_ToStandCJump_LandingFail_extraHippainJump_LandingFail_ToDieKnockdownToBack_startKnockdownToBack_downKnockdownToBack_downHold@loopKnockdownToBack_ToStandCKnockdownToBack_air@loopKnockdownToBack_DieKnockdownToFront_startKnockdownToFront_downKnockdownToFront_downHold@loopKnockdownToFront_ToStandCKnockdownToFront_air@loopKnockdownToFront_DieObject_Pusing@loopObject_Pulling@loopRunToStandSearch_StartSearch_@loopSearch_ToStandCSearch(StandC)_SetSilentWalk_PanLeft@loopSilentWalk_PanRight@loopSilentWalk_stand@loopSilentWalk_Walk@loopSlide_ToSlideSlide_Slide@loopSlide_SlideToStandCSlide_TumblingToRunSquat_SquatSquat_Hold@loopSquat_IdleSquat_ToStandCSideStep_Hold@loopSideStep_TurnToHoldSideStep_LeftMoveSideStep_RightMovestandC@loopStandC_NoFacial@loopVersion without facial key data.StandC_Tired@loopVictoryPose_UTCStyleVictoryPose_UTCStyle_Hold@loopVictoryPose_UTCStyleSpinVictoryPose_UTCStyleSpin_Hold@loopCrawlingDamaged_FallDownDamaged_ShovedDash_ToStandCFreefallHandStandSideStepVictoryPose_UTCStyle© Unity Technologies Japan/UCL © HaonAnimation count : 177 animAnimation type list : Humanoid