Create unique level generators, perfectly tailored for your game. A visual editor makes this a quick, easy and flexible process. Map Graph is the ultimate solution for all your level generation needs!Create countless of unique level generators, perfectly tailored to your game's needs. Using a visual editor, you create level generators in a quick, easy and flexible way. Instead of a single solution Map Graph gives you the means to easily create your own.That's why Map Graph is the ultimate solution for all your level generation needs!💡 Examples📘 Documentation💬 Unity Discussions🐦 Twitter💬 Discord🗺️ Features• Create level generators by connecting nodes together using the graph editor. No coding required.• Make quick adjustments, thanks to preview images showing the result at each step.• Countless of possibilities, with over 180 different nodes at your disposal.• Generate at runtime and in the editor.• Generate 3D game objects from prefabs or 2D tilemaps (including isometric and hexagonal tilemaps).• Create your own reusable subgraphs.• Generate at runtime without interrupting gameplay, by using the asynchronous and multithreading options. (Not supported for WebGL.)• A sample project consisting of 18 examples is included.• Includes extensive documentation, containing tutorials, a complete node index and API reference.🔧 Features for coders• Generate from scripts with the easy to use API.• Easily extendable by writing your own custom nodes.• Source code included.Not convinced yet? Read the many positive reviews and join the Discord, where you're welcome to ask any questions you may have! 😊Asset uses:DeBroglie under MIT.MIConvexHull under MIT.QuikGraph under Ms-PL.Delaunator C# under MIT.FastNoise Lite under MIT.See Third-Party Notices.txt file in package for details.Works on all platforms supported by Unity. Any options related to multithreading are not available on WebGL builds, as the platform doesn't support multithreading.Documentation is available here.