MatCap Shader Pack is a group of shaders for apply material capture textures on mesh surfaces.🚀 WebGL Demo 🚀User manualAPI referenceContact us to suggest new features or to request for support.🎯 FEATURES• Applies a material capture texture to mesh surface based on the view direction to achieve a top visual result. Doesn't need light sources.• 3 render modes. Opaque, Transparent, Cutout.• Blend capabilities. Supports 25 blend modes.• Ambient Occlusion feature. Applies an ambinet occlusion to get a static indirect light effect.• Ambient light feature. Optionally applies the environment lighting to mesh surface.• Normal mapping feature. Applies a normal direction to achieve a enhanced matcap surface.• Emissive color feature. Applies an emissive light.• LOD crossfade feature. Supports Unity LOD system with additional fade modes.Alpha blending mode or Dithering mode with Unity Native dithering, Blue Noise dithering or Floyd Steinberg dithering.• Stencil options exposed. Apply any configuration of the stencil buffer.• User friendly. Custom material editor, more usable than the standard.• Easy configuration. Copy and paste property system.🔮 COMPATIBILITY• Post processing support. Compatible with Post Processing Stack (all versions) and Legacy Image Effects.• Good Unity compatibility. Works on Unity 2017 and higher versions.• Full graphic compatibility. Works with Shader target model 3.0 (DirectX 9, OpenGL 3.0, OpenGL ES 2.0) and higher versions.• Compatible with Forward rendering.• Supports Built-in Render Pipeline.• All platform support. Mobile, virtual reality devices, desktop and console.• Professional optimization. Optimized for all platforms.• GPU instancing. Huge call draw saving.• VR ready. Multi pass rendering, Single pass stereo rendering and Single pass instanced rendering.• Supports Built-in Fog.📘 DOCUMENTATION• Useful user manual and API reference. All code well comented.• Sample content. Example scripts and scenes and source code included.• Support contact.📦 CONTENTS• 2 shaders.• 200 matcap textures.• 7 demo scenes.This asset is part of Chloroplast Games Framework (CGF).