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Inspired by the art of Transistor and Remember me, then evolved while developing Pixel Ripped 1989's visual effects, in this package you will find:
- A single prefab with the core particle system that spread particles towards all the 3 axis on 6 different directions, spawning subparticles upon collision;
- Some prefabs of the sub emitted particles;
- Particle system presets to speed up your workflow;
- Few Geometries;
- Some using Unity's standard particle unlit shaders;
- Textures;
- Documentation;