This tool allows you to easily read data from excel files into your game and compile them to csvs for exporting into other platforms. This will allow translators to work in a familiar environment while keeping it simple for you to also include the data in your game.
There are some beginning scripts to help use on Text components to help you select what should be showing there and to test how it fits in the game.
This is a very programmer centered tool so don't purchase if you don't know a little C# to integrate this with your current scripts. It's a bit hard to make a one size fits all solution with the plethora of ways to get and set strings in Unity3D so we hope this base will take out the hard part of simply getting the data reliably in the game.
We are always accepting feedback to further expand this tool for your needs. :)
You may send any questions to contactus@namitentou.com