RMH Vial 004.
A ritualistic vial with cork stopper, scaleable liquid (via the Z-axis), and a talisman that fits over the neck of the vial. The vial and cork stopper share the same texture maps, though the talisman has its own texture maps (both 1K); the liquid does not use a texture map, allowing you to fully customise the liquid. The talisman has four texture varieties: clean gold, bloodied gold, clean silver, and bloodied silver (prefabs for each) -- the talisman can also be removed from the vial.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube videos in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
Vial 004, 736 tris, 434 verts. 1K PNGs. Maps: Albedo, Metallic, Normal, AO
Cork Stopper, 192 tris, 98 verts. 1K PNGs. Maps: Albedo, Metallic, Normal, AO
Talisman, 1550 tris, 777 verts. 1K PNGs. Maps: Albedo, Metallic, Normal, AO
Lower Liquid, 48 tris, 33 verts.
Upper Liquid, 48 tris, 33 verts.
The HDRI file used to light the scene was downloaded freely from HDR Labs sIBL Archive.
Version History
V1.0: Released.