Not compatible with URP or HDRP, it only works with BuiltIn pipeline.
Realistic Jade shader. Works with forward and deferred rendering. Needs a depth texture per scene or object (depending on needed precision) to work. Works on both DirectX and OpenGL / mobile.
- does not use "translucency" maps.
- customizable scatter parameters.
- full source provided so it can be customized by an able programmer.