Make high quality VR games easily with a polished automatic hand posing system and customizable interaction tools.🖐 VR Interaction made easy 🖐Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraintsAuto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.VR physics interaction includes options such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.Supports Unity 2019.4 -> Unity 6+----------------------------------------------------------✅ User Friendly Designed✅ Highly Customizable✅ Unity Events✅ Setup Wizard✅ Documentation, Tooltips, and Commented Code✅ No Hidden / Uneditable Code✅ Low-Performance Impact🔵 Quest Hand Tracking / OpenXR Hand Tracking - Demo Included🔵 Can be applied to any rigged hand model with any number of fingers🔵 Will connect to any VR controller/input framework with ease🔵 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages🔵 Includes customizable code base with robust use of events and polymorphism🔵 Full-body Support through Rootmotion FinalIK----------------------------------------------------------Features:- Major Quality and Performance Update!- Includes Rootmotion FinalIK Demo- Editor Pose Tool for easy custom pose designing- OpenXR Hand Tracking support- Custom Gesture Tracking solutionsHand- Automatic Grab Pose Solver- Automatic Grab Pose Transitions- Custom Pose Builder Tool- Held Pose Animations- Grab Projection (transiton to grab with input axis)- Projection Highlight (projects a visual of the next grab)- Mutliple Grab Options: Smooth Animation, Grabbable-to-Hand, and Instant- Advanced Saved Grab Poses (allows for pose along axis/radius)- Pose Area Driver (hand will take a pose when within an area)- High-Quality Physics Interaction- Distance Grabbing System- Accurate Throwing- Catching- Smashing Events- Finger Sway Options- Haptic SupportGrabbables- Held Pose Animations- Custom Stable Held Joints- Gentle Grab Option- Weightless Grabbable Options- Weight/Mass On Grabbables- Multi-Handed Grabbing- One-Handed Item Swapping- Instant Grabbing or Timed Grabbing- Highlighting Material Option and Events- Grab/Release/Squeeze/Unsqueeze Events- Pull-Apart Events- Velocity Based Sound Examples- Haptic SupportRigidbody Movement System- Rigidbody Movement System- Head Collision- Climbing (with body throwing)- Body Pushing- Platforms- Flying- Stepping/Slopes- Height/Crouching- Teleporter- Automatic Height SmoothingAdditional Features- Customizable gun example with slide and clip logic- Dispensor Point Driver- Magnetic Force Examples- Cabinet / Drawer Example- Grenade Example- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle- UI Interaction System- Hand Collision Touch Event Driver- Hand Trigger Area Event Driver- Stabbing Examples- Stickies Examples- Place Point Driver- Throw Collision Event Driver- Smashing and Smashee Event Drivers- Low-Performance Impact (Video demo runs on quest 2 with full FPS and no lag spikes)- Setup Wizard- Robust UnityEvent/Event Support- Well Documented Code and TooltipsIncludes examples for popular input systems- Unity XR Input- Unity OpenXR Action Input- SteamVR (With Index Finger Bending Example)- Oculus Integration (With Finger Tracking Example)DemoDocumentationDiscordTO-DOSupport Email:EarnestRobot@gmail.com(For urgent bug support include invoice number in email subject)Physics Movement SystemRigidbody Movement SystemClimbingBody PushingPlatformsFlyingStepping/SlopesHeight/CrouchingTeleporterHandAutomatic Grab Pose SolverSmooth Animation Options for Automatic Grab PosesDistance Grabbing SystemAdvanced Saved Grab Pose OptionsPose Area DriverAccurate ThrowingCatchingSmashing EventsFinger Sway OptionsGrabbablesWeightless Grabbable OptionsWeight/Mass On GrabbablesMulti-Handed GrabbingOne-Handed Item SwappingInstant Grabbing or Timed GrabbingHighlighting Material Option and EventsGrab/Release/Squeeze/Unsqueeze EventsPull-Apart EventsVelocity Based Sound ExamplesAdditional FeaturesExamples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ HandleUI Interaction SystemHand Collision Touch Event DriverHand Trigger Area Event DriverStabbing ExamplesStickies ExamplesPlace Point DriverThrow Collision Event DriverSmashing and Smashee Event DriversSetup WizardLow-Performance ImpactRobust UnityEvent/Event SupportWell Documented Code and TooltipsSupports Input SystemsUnity XR InputUnity OpenXR Action InputSteamVR (With Index Finger Bending Example)Oculus Integration (With Finger Tracking Example)