![In-Game Debug Log for AR and VR devices](https://assetstorev1-prd-cdn.unity3d.com/key-image/c11a95ab-341c-46ab-96f6-9de2d6f0767e.jpg)
Stress testing an AR app can be a hassle, but there are ways to make it a little more streamlined. This is a lightweight In-Game Debug Log for AR and VR devices. It will output anything the console normally does.
This is especially useful for IL2CPP-based apps running on untethered devices. Now you will instantly see what's being logged, whether it be warnings, horrible exceptions or simply gentle Debug.Log() messages.
Features:
- Platform agnostic code
- Works on both IL2CPP and Mono
- Customizable output
- Outputs messages from all threads and all coroutines
- Screen space layout, so that it's never stuck on your eyes
- CC BY license and easy to edit code
(The example holograms are from pepedrago and Slava Z. on Sketchfab.)