VR Cutting (v1.1.0): runtime mesh slicing for convex/concave meshes with textured caps, split cooldown and physics tweaks, prefab halves, PNG materials.Small Mesh Slicer for your VR Setup, or your 3D Project-Cut Meshes with your VR Axe , Sword, or just a Random Plane.- Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider and MeshCollider.- Easy SetupRuntime mesh slicing for static and skinned meshes; supports convex/concave splitters with optional cap generation and planar UVs (customizable tiling).Splitter trigger with inspector CooldownSeconds; cooldown propagates to spawned halves to prevent rapid re-cuts; halves are nudged apart to avoid collider overlap.OptionalTargetObject spawns both halves from a prefab at the original transform, destroying the source to avoid duplicates; split force impulse configurable per splitable.Colliders updated to new meshes; convex MeshCollider fallback if triangle count allows (<255 tris when convex).Materials rewired to lossless PNGs (wood/marble/checker); URP Lit ready; cap UVs on by default.Simple movement controller (MeshSplitting.Player.SwordCapsuleController): WASD/mouselook/jump, cursor lock, new Input System with fallback bindings.Documentation at VR_Cutting_Documentation.md covering setup, shape tips, and troubleshooting.AI assistance was used only for documentation drafting—no gameplay code was generated by AI.



