Shaders optimized for Low Poly models.
By performing the shading calculations for every vertex instead of for every pixel, those shaders are faster than the default shaders.
How do they work?
Instead of doing the texture lookup's in the fragment/pixel stage they are doing it in the vertex stage. So the texture lookup is only made once for every vertex instead of once for every pixel on that object (per vertex texture lookup's).
Contents:
- PBR Shader (like the Unity Standard Shader)
- Unlit Shader
This project on GitHub
Read more about our assets
Featured Assets:
Free Low Poly Pack | Low Poly Fantasy Weapons
Our other assets
About Us
The screenshots are only examples of usage. This pack only contains shaders.
The trees are from the Low Poly Tree Pack
The rocks are from the Low Poly Rock Pack