TC2 Node Painter
Levin G. (Seneral)
$0.0
$15.00
100%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/17(2018) |
15.0 |
01/09(2019) |
0.0 |
11/23(2024) |
0.0 |
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This tool extends and thus REQUIRES TERRAIN COMPOSER 2, a terrain generation tool developed by Nathaniel Doldersum!
Have you ever wanted more control over your procedurally generated terrains in TC2?
Then this extension is for you!
Forum | Website | Documentation
What is TC2 Node Painter?
TC2 Node Painter allows you to paint TC2 nodes directly in the editor, greatly improving your terrain creation workflow, both procedural and manual.
Using this tool you can paint everything, from simple heights and splats over stone fields and forests to whole biomes with little setup required thanks to TC2's simple node editor interface.
How Node Painter can improve your terrain generation workflow:
- Paint anything - even whole biomes!
- Advanced conditional painting capabilities
- No need for an external image editor
- More precise positioning than just noise
- Layer painting sessions non-destructively
- Works with multiple terrains out-of-the-box
Main Features:
- Works on any TC2 node in every output
- Three formats: Color, Value (Height) and Multi-Mask (Splat, Biomes, ...)
- Multiple terrain tiles and any node transformation supported!
- Both scene terrain and GUI painting
- Ability to visualize canvas on terrain
- 4 selected unique painting modes
- Shortcuts for almost everything
- Brush and color presets
- Extendable brush database and adjustable brush functions
- Separate undo system for the canvas
- Realtime modifications and tools
- Native Byte/Raw/Texture import and export
- Works at runtime with TC2
- Lots of settings to customize
What else to know about TC2 Node Painter:
- You can either apply it directly on nodes or specify seperate multiple node targets
- It is fully GPU powered using normal shaders and could be used at runtime
- Includes full clean C# and shader source code!
More Information on my website!
Contact: EMail | Forums
Please read the Documentation first!