Pixel perfect detection of objects using UnityEngine.Camera rendering. A more accurate, more customizable, potentially more performant and collider-less alternative to the classic raycasting approach.Features:• SRP and URP Support• UnityEngine.Camera based - Built on top of UnityEngine.Camera, it's highly costumizable, all of the UnityEngine.Camera parameters are available to fit your requirements.• Percentage Based Visibility - Define different behaviors for how visible each object is on camera based on how many pixels(%) it takes up in the camera view.• Highly Optimized - Optimized for scenes of any complexity, acting as a minimalistic camera and making use of various optimizations such as custom Frustum Culling, Static Caching and Asynchronous GPU Readback.• Active in Editor - Active in editor for easier testing.• Per Camera Targets and Events - Each camera defines its own targets and specific events.• Per Camera Transparent Objects - Each camera defines its own transparent objects.